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cool-source-archive/materialsystem/stdshadersdx11/depthtodestalpha_vs40.fxc
Totterynine 2773eae4d7 shaderapidx11
use -dxlevel 110 to use it
2021-09-22 18:56:56 +05:00

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#include "common_cbuffers_fxc.h"
CBUFFER_PERMODEL(register(b0)) // model matrix
CBUFFER_PERFRAME(register(b1)) // view matrix
CBUFFER_PERSCENE(register(b2)) // proj matrix
#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
};
struct VS_OUTPUT
{
float4 vProjPos : SV_POSITION;
float projPosZ : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.vProjPos = ComputeProjPos(v.vPos.xyz, cModelMatrix, cViewMatrix, cProjMatrix);
o.projPosZ = o.vProjPos.z;
return o;
}