#include "common_cbuffers_fxc.h" CBUFFER_PERMODEL(register(b0)) // model matrix CBUFFER_PERFRAME(register(b1)) // view matrix CBUFFER_PERSCENE(register(b2)) // proj matrix #include "common_vs_fxc.h" struct VS_INPUT { float4 vPos : POSITION; }; struct VS_OUTPUT { float4 vProjPos : SV_POSITION; float projPosZ : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.vProjPos = ComputeProjPos(v.vPos.xyz, cModelMatrix, cViewMatrix, cProjMatrix); o.projPosZ = o.vProjPos.z; return o; }