mirror of
https://github.com/celisej567/cool-source-archive.git
synced 2026-01-04 14:11:16 +03:00
109 lines
2.8 KiB
Plaintext
109 lines
2.8 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
// STDSHADER_DX9.VPC
|
|
//
|
|
// Project Script
|
|
//-----------------------------------------------------------------------------
|
|
|
|
$Macro SRCDIR "..\.."
|
|
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
|
|
|
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
|
|
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
|
|
$Macro DISABLE_FTOL3_OVERRIDE "1"
|
|
|
|
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
|
|
|
$Configuration "Debug"
|
|
{
|
|
$General
|
|
{
|
|
$OutputDirectory "Debug_dx9" [$WINDOWS]
|
|
$IntermediateDirectory "Debug_dx9" [$WINDOWS]
|
|
|
|
$OutputDirectory "Debug_dx9_360" [$X360]
|
|
$IntermediateDirectory "Debug_dx9_360" [$X360]
|
|
}
|
|
}
|
|
|
|
$Configuration "Release"
|
|
{
|
|
$General
|
|
{
|
|
$OutputDirectory "Release_dx9" [$WINDOWS]
|
|
$IntermediateDirectory "Release_dx9" [$WINDOWS]
|
|
|
|
$OutputDirectory "Release_dx9_360" [$X360]
|
|
$IntermediateDirectory "Release_dx9_360" [$X360]
|
|
}
|
|
}
|
|
|
|
// Common Configuration
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
|
|
$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
|
|
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
|
|
$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
|
|
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
|
|
}
|
|
|
|
$Linker
|
|
{
|
|
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
|
|
$ModuleDefinitionFile "xbox\xbox_dx9.def" [$X360]
|
|
$SystemLibraries "iconv" [$OSXALL]
|
|
}
|
|
}
|
|
|
|
$Project "stdshader_dx11"
|
|
{
|
|
$Folder "Source Files"
|
|
{
|
|
$File "BaseVSShader.cpp" \
|
|
"bik_dx11.cpp"\
|
|
// "decalmodulate_dx11.cpp"\/
|
|
// "lightmappedgeneric_dx11.cpp"\
|
|
// "lightmappedgeneric_dx11_helper.cpp"\
|
|
"modulate_dx11.cpp"\
|
|
"occlusion_dx11.cpp"\
|
|
// "sky_dx11.cpp"\
|
|
// "sky_hdr_dx11.cpp"\
|
|
// "sprite_dx11.cpp"\
|
|
// "spritecard.cpp"\
|
|
"test_dx11.cpp"\
|
|
"unlitgeneric_dx11.cpp"\
|
|
// "unlittwotexture_dx11.cpp"\
|
|
// "vertexlitgeneric_dx11.cpp"\
|
|
// "vertexlitgeneric_dx11_helper.cpp"\
|
|
"wireframe_dx11.cpp"\
|
|
// "worldvertextransition.cpp"\
|
|
"writez_dx11.cpp"
|
|
|
|
$File "../shader_dll_verify.cpp"
|
|
}
|
|
$Folder "Header Files"
|
|
{
|
|
$File "BaseVSShader.h"
|
|
$File "../shader_dll_verify.h"
|
|
}
|
|
|
|
$Folder "Link Libraries"
|
|
{
|
|
$Lib mathlib
|
|
$Lib shaderlib_dx11
|
|
}
|
|
|
|
$File "$SRCDIR\devtools\bin\vsh_prep.pl"
|
|
$File "$SRCDIR\devtools\bin\psh_prep.pl"
|
|
$File "$SRCDIR\devtools\bin\fxc_prep.pl"
|
|
$File "$SRCDIR\devtools\bin\updateshaders.pl"
|
|
$File "$SRCDIR\devtools\bin\copyshaders.pl"
|
|
$File "$SRCDIR\devtools\bin\valve_perl_helpers.pl"
|
|
$File "$SRCDIR\devtools\bin\checkshaderchecksums.pl"
|
|
$File "buildshaders.bat"
|
|
|
|
$Shaders "_shaderlist_dx11.txt"
|
|
}
|