//----------------------------------------------------------------------------- // STDSHADER_DX9.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" // shader_dll_verify.cpp defines a function called _ftol3. This means that we can't // link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. $Macro DISABLE_FTOL3_OVERRIDE "1" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration "Debug" { $General { $OutputDirectory "Debug_dx9" [$WINDOWS] $IntermediateDirectory "Debug_dx9" [$WINDOWS] $OutputDirectory "Debug_dx9_360" [$X360] $IntermediateDirectory "Debug_dx9_360" [$X360] } } $Configuration "Release" { $General { $OutputDirectory "Release_dx9" [$WINDOWS] $IntermediateDirectory "Release_dx9" [$WINDOWS] $OutputDirectory "Release_dx9_360" [$X360] $IntermediateDirectory "Release_dx9_360" [$X360] } } // Common Configuration $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX] $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32] $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360] $PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL] } $Linker { $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32] $ModuleDefinitionFile "xbox\xbox_dx9.def" [$X360] $SystemLibraries "iconv" [$OSXALL] } } $Project "stdshader_dx11" { $Folder "Source Files" { $File "BaseVSShader.cpp" \ "bik_dx11.cpp"\ // "decalmodulate_dx11.cpp"\/ // "lightmappedgeneric_dx11.cpp"\ // "lightmappedgeneric_dx11_helper.cpp"\ "modulate_dx11.cpp"\ "occlusion_dx11.cpp"\ // "sky_dx11.cpp"\ // "sky_hdr_dx11.cpp"\ // "sprite_dx11.cpp"\ // "spritecard.cpp"\ "test_dx11.cpp"\ "unlitgeneric_dx11.cpp"\ // "unlittwotexture_dx11.cpp"\ // "vertexlitgeneric_dx11.cpp"\ // "vertexlitgeneric_dx11_helper.cpp"\ "wireframe_dx11.cpp"\ // "worldvertextransition.cpp"\ "writez_dx11.cpp" $File "../shader_dll_verify.cpp" } $Folder "Header Files" { $File "BaseVSShader.h" $File "../shader_dll_verify.h" } $Folder "Link Libraries" { $Lib mathlib $Lib shaderlib_dx11 } $File "$SRCDIR\devtools\bin\vsh_prep.pl" $File "$SRCDIR\devtools\bin\psh_prep.pl" $File "$SRCDIR\devtools\bin\fxc_prep.pl" $File "$SRCDIR\devtools\bin\updateshaders.pl" $File "$SRCDIR\devtools\bin\copyshaders.pl" $File "$SRCDIR\devtools\bin\valve_perl_helpers.pl" $File "$SRCDIR\devtools\bin\checkshaderchecksums.pl" $File "buildshaders.bat" $Shaders "_shaderlist_dx11.txt" }