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Remove DX11 vertex compression (fix mesh render)
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@@ -226,7 +226,7 @@ bool CShaderDeviceMgrDx11::ComputeCapsFromD3D( HardwareCaps_t *pCaps, IDXGIAdapt
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pCaps->m_SupportsPixelShaders_2_b = true;
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pCaps->m_SupportsShaderModel_3_0 = true;
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pCaps->m_SupportsCompressedTextures = COMPRESSED_TEXTURES_ON;
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pCaps->m_SupportsCompressedVertices = VERTEX_COMPRESSION_ON;
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pCaps->m_SupportsCompressedVertices = VERTEX_COMPRESSION_NONE;
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pCaps->m_bSupportsAnisotropicFiltering = true;
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pCaps->m_bSupportsMagAnisotropicFiltering = true;
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pCaps->m_bSupportsVertexTextures = true;
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