From bad77fdf65bdb1649c0d4887c7e7336b9994b3e3 Mon Sep 17 00:00:00 2001 From: Totterynine Date: Mon, 27 Sep 2021 00:54:30 +0500 Subject: [PATCH] Remove DX11 vertex compression (fix mesh render) --- materialsystem/shaderapidx11/shaderdevicedx11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/materialsystem/shaderapidx11/shaderdevicedx11.cpp b/materialsystem/shaderapidx11/shaderdevicedx11.cpp index 465a84e..bff8812 100644 --- a/materialsystem/shaderapidx11/shaderdevicedx11.cpp +++ b/materialsystem/shaderapidx11/shaderdevicedx11.cpp @@ -226,7 +226,7 @@ bool CShaderDeviceMgrDx11::ComputeCapsFromD3D( HardwareCaps_t *pCaps, IDXGIAdapt pCaps->m_SupportsPixelShaders_2_b = true; pCaps->m_SupportsShaderModel_3_0 = true; pCaps->m_SupportsCompressedTextures = COMPRESSED_TEXTURES_ON; - pCaps->m_SupportsCompressedVertices = VERTEX_COMPRESSION_ON; + pCaps->m_SupportsCompressedVertices = VERTEX_COMPRESSION_NONE; pCaps->m_bSupportsAnisotropicFiltering = true; pCaps->m_bSupportsMagAnisotropicFiltering = true; pCaps->m_bSupportsVertexTextures = true;