mirror of
https://github.com/celisej567/abaddon.git
synced 2026-09-06 20:15:19 +03:00
add notification sounds only to windows
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@@ -83,7 +83,7 @@ endif ()
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if (NOT WIN32)
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target_sources(abaddon PRIVATE src/notifications/notifier_gio.cpp)
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else ()
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target_sources(abaddon PRIVATE src/notifications/notifier_null.cpp)
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target_sources(abaddon PRIVATE src/notifications/notifier_fallback.cpp)
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endif ()
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if (IXWebSocket_LIBRARIES)
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30
src/notifications/notifier_fallback.cpp
Normal file
30
src/notifications/notifier_fallback.cpp
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@@ -0,0 +1,30 @@
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#include "notifier.hpp"
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/* no actual notifications, just sounds
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GNotification has no win32 backend, and WinToast uses headers msys2 doesnt provide
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maybe it can be LoadLibrary'd in :s
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*/
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Notifier::Notifier() {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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if (ma_engine_init(nullptr, &m_engine) != MA_SUCCESS) {
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printf("failed to initialize miniaudio engine\n");
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}
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#endif
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}
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Notifier::~Notifier() {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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ma_engine_uninit(&m_engine);
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#endif
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}
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void Notifier::Notify(const Glib::ustring &id, const Glib::ustring &title, const Glib::ustring &text, const Glib::ustring &default_action, const std::string &icon_path) {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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if (Abaddon::Get().GetSettings().NotificationsPlaySound) {
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ma_engine_play_sound(&m_engine, Abaddon::Get().GetResPath("/sound/message.mp3").c_str(), nullptr);
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}
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#endif
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}
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void Notifier::Withdraw(const Glib::ustring &id) {}
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@@ -1,9 +0,0 @@
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#include "notifier.hpp"
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Notifier::Notifier() {}
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Notifier::~Notifier() {}
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void Notifier::Notify(const Glib::ustring &id, const Glib::ustring &title, const Glib::ustring &text, const Glib::ustring &default_action, const std::string &icon_path) {}
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void Notifier::Withdraw(const Glib::ustring &id) {}
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@@ -47,10 +47,11 @@ public:
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// [notifications]
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#ifdef _WIN32
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bool NotificationsEnabled { false };
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bool NotificationsPlaySound { false };
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#else
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bool NotificationsEnabled { true };
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#endif
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bool NotificationsPlaySound { true };
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#endif
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// [voice]
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#ifdef WITH_RNNOISE
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