mirror of
https://github.com/celisej567/abaddon.git
synced 2026-09-06 20:15:19 +03:00
join/leave guild updates without reloading entire channel list
This commit is contained in:
@@ -147,11 +147,11 @@ void Abaddon::DiscordOnGuildMemberListUpdate(Snowflake guild_id) {
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}
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void Abaddon::DiscordOnGuildCreate(Snowflake guild_id) {
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m_main_window->UpdateChannelListing();
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m_main_window->UpdateChannelsNewGuild(guild_id);
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}
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void Abaddon::DiscordOnGuildDelete(Snowflake guild_id) {
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m_main_window->UpdateChannelListing();
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m_main_window->UpdateChannelsRemoveGuild(guild_id);
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}
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const SettingsManager &Abaddon::GetSettings() const {
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@@ -5,13 +5,9 @@
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#include "../abaddon.hpp"
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#include "../imgmanager.hpp"
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ChannelListRow::type_signal_list_collapse ChannelListRow::signal_list_collapse() {
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return m_signal_list_collapse;
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}
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void ChannelListRow::Collapse() {}
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ChannelListRow::type_signal_list_uncollapse ChannelListRow::signal_list_uncollapse() {
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return m_signal_list_uncollapse;
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}
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void ChannelListRow::Expand() {}
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ChannelListRowDMHeader::ChannelListRowDMHeader() {
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m_ev = Gtk::manage(new Gtk::EventBox);
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@@ -119,14 +115,6 @@ ChannelListRowCategory::ChannelListRowCategory(const Channel *data) {
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get_style_context()->add_class("channel-row-category");
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m_lbl->get_style_context()->add_class("channel-row-label");
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m_signal_list_collapse.connect([this]() {
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m_arrow->set(Gtk::ARROW_RIGHT, Gtk::SHADOW_NONE);
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});
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m_signal_list_uncollapse.connect([this]() {
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m_arrow->set(Gtk::ARROW_DOWN, Gtk::SHADOW_NONE);
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});
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m_lbl->set_text(data->Name);
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m_box->set_halign(Gtk::ALIGN_START);
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m_box->pack_start(*m_arrow);
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@@ -136,6 +124,14 @@ ChannelListRowCategory::ChannelListRowCategory(const Channel *data) {
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show_all_children();
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}
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void ChannelListRowCategory::Collapse() {
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m_arrow->set(Gtk::ARROW_RIGHT, Gtk::SHADOW_NONE);
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}
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void ChannelListRowCategory::Expand() {
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m_arrow->set(Gtk::ARROW_DOWN, Gtk::SHADOW_NONE);
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}
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ChannelListRowChannel::ChannelListRowChannel(const Channel *data) {
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ID = data->ID;
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m_ev = Gtk::manage(new Gtk::EventBox);
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@@ -202,11 +198,79 @@ void ChannelList::UpdateListing() {
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m_update_dispatcher.emit();
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}
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void ChannelList::UpdateNewGuild(Snowflake id) {
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auto sort = Abaddon::Get().GetDiscordClient().GetUserSortedGuilds();
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if (sort.size() == 1) {
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UpdateListing();
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return;
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}
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const auto insert_at = [this, id](int listpos) {
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InsertGuildAt(id, listpos);
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};
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auto it = std::find(sort.begin(), sort.end(), id);
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if (it == sort.end()) return;
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// if the new guild pos is at the end use -1
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if (it + 1 == sort.end()) {
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insert_at(-1);
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return;
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}
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// find the position of the guild below it into the listbox
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auto below_id = *(it + 1);
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auto below_it = m_id_to_row.find(below_id);
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if (below_it == m_id_to_row.end()) {
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UpdateListing();
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return;
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}
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auto below_pos = below_it->second->get_index();
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// stick it just above
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insert_at(below_pos - 1);
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}
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void ChannelList::UpdateRemoveGuild(Snowflake id) {
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auto it = m_guild_id_to_row.find(id);
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if (it == m_guild_id_to_row.end()) return;
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auto row = dynamic_cast<ChannelListRow *>(it->second);
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if (row == nullptr) return;
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DeleteRow(row);
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}
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void ChannelList::Clear() {
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//std::scoped_lock<std::mutex> guard(m_update_mutex);
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m_update_dispatcher.emit();
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}
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void ChannelList::CollapseRow(ChannelListRow *row) {
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row->Collapse();
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for (auto child : row->Children) {
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row->IsHidden = true;
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child->hide();
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CollapseRow(child);
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}
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}
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void ChannelList::ExpandRow(ChannelListRow *row) {
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row->Expand();
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row->show();
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row->IsHidden = false;
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if (!row->IsUserCollapsed)
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for (auto child : row->Children)
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ExpandRow(child);
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}
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void ChannelList::DeleteRow(ChannelListRow *row) {
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for (auto child : row->Children)
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DeleteRow(child);
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if (row->Parent != nullptr)
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row->Parent->Children.erase(row);
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if (dynamic_cast<ChannelListRowGuild *>(row) != nullptr)
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m_guild_id_to_row.erase(row->ID);
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else
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m_id_to_row.erase(row->ID);
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delete row;
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}
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void ChannelList::on_row_activated(Gtk::ListBoxRow *tmprow) {
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auto row = dynamic_cast<ChannelListRow *>(tmprow);
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if (row == nullptr) return;
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@@ -217,26 +281,89 @@ void ChannelList::on_row_activated(Gtk::ListBoxRow *tmprow) {
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if (dynamic_cast<ChannelListRowChannel *>(row) != nullptr || dynamic_cast<ChannelListRowDMChannel *>(row) != nullptr)
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m_signal_action_channel_item_select.emit(row->ID);
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if (new_collapsed) {
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std::function<void(ChannelListRow *)> collapse_children = [&](ChannelListRow *row) {
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row->signal_list_collapse().emit();
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for (auto child : row->Children) {
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row->IsHidden = true;
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child->hide();
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collapse_children(child);
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if (new_collapsed)
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CollapseRow(row);
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else
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ExpandRow(row);
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}
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void ChannelList::InsertGuildAt(Snowflake id, int pos) {
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const auto insert_and_adjust = [&](Gtk::Widget &widget) {
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m_list->insert(widget, pos);
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if (pos != -1) pos++;
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};
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const auto &discord = Abaddon::Get().GetDiscordClient();
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const auto *guild_data = discord.GetGuild(id);
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if (guild_data == nullptr) return;
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std::map<int, const Channel *> orphan_channels;
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std::unordered_map<Snowflake, std::vector<const Channel *>> cat_to_channels;
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for (const auto &channel : guild_data->Channels) {
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if (channel.Type != ChannelType::GUILD_TEXT) continue;
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if (channel.ParentID.IsValid())
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cat_to_channels[channel.ParentID].push_back(&channel);
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else
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orphan_channels[channel.Position] = &channel;
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}
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auto *guild_row = Gtk::manage(new ChannelListRowGuild(guild_data));
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guild_row->show_all();
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guild_row->IsUserCollapsed = true;
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guild_row->IsHidden = false;
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guild_row->GuildIndex = m_guild_count++;
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insert_and_adjust(*guild_row);
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m_guild_id_to_row[guild_row->ID] = guild_row;
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AttachGuildMenuHandler(guild_row);
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// add channels with no parent category
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for (const auto &[pos, channel] : orphan_channels) {
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auto *chan_row = Gtk::manage(new ChannelListRowChannel(channel));
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chan_row->IsUserCollapsed = false;
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chan_row->IsHidden = true;
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insert_and_adjust(*chan_row);
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guild_row->Children.insert(chan_row);
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chan_row->Parent = guild_row;
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m_id_to_row[chan_row->ID] = chan_row;
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}
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// categories
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std::map<int, std::vector<const Channel *>> sorted_categories;
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for (const auto &channel : guild_data->Channels)
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if (channel.Type == ChannelType::GUILD_CATEGORY)
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sorted_categories[channel.Position].push_back(&channel);
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for (auto &[pos, catvec] : sorted_categories) {
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std::sort(catvec.begin(), catvec.end(), [](const Channel *a, const Channel *b) { return a->ID < b->ID; });
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for (const auto cat : catvec) {
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auto *cat_row = Gtk::manage(new ChannelListRowCategory(cat));
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cat_row->IsUserCollapsed = false;
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cat_row->IsHidden = true;
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AttachChannelMenuHandler(cat_row);
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insert_and_adjust(*cat_row);
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guild_row->Children.insert(cat_row);
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cat_row->Parent = guild_row;
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m_id_to_row[cat_row->ID] = cat_row;
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// child channels
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if (cat_to_channels.find(cat->ID) == cat_to_channels.end()) continue;
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std::map<int, const Channel *> sorted_channels;
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for (const auto channel : cat_to_channels.at(cat->ID))
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sorted_channels[channel->Position] = channel;
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for (const auto &[pos, channel] : sorted_channels) {
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auto *chan_row = Gtk::manage(new ChannelListRowChannel(channel));
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chan_row->IsHidden = false;
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chan_row->IsUserCollapsed = false;
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AttachChannelMenuHandler(chan_row);
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insert_and_adjust(*chan_row);
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cat_row->Children.insert(chan_row);
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chan_row->Parent = cat_row;
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m_id_to_row[chan_row->ID] = chan_row;
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}
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};
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collapse_children(row);
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} else {
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std::function<void(ChannelListRow *)> restore_children = [&](ChannelListRow *row) {
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row->signal_list_uncollapse().emit();
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row->show();
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row->IsHidden = false;
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if (!row->IsUserCollapsed)
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for (auto row : row->Children)
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restore_children(row);
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};
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restore_children(row);
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}
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}
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}
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@@ -269,87 +396,15 @@ void ChannelList::UpdateListingInternal() {
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it++;
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}
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m_id_to_row.clear();
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m_guild_count = 0;
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AddPrivateChannels();
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// map each category to its channels
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std::unordered_map<Snowflake, std::vector<const Channel *>> cat_to_channels;
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std::unordered_map<Snowflake, std::map<Snowflake, const Channel *>> orphan_channels;
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for (const auto gid : guilds) {
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const auto *guild = Abaddon::Get().GetDiscordClient().GetGuild(gid);
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for (const auto &chan : guild->Channels) {
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switch (chan.Type) {
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case ChannelType::GUILD_TEXT: {
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if (chan.ParentID.IsValid())
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cat_to_channels[chan.ParentID].push_back(&chan);
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else
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orphan_channels[gid][chan.Position] = &chan;
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} break;
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default:
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break;
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}
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}
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}
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// idk why i even bother with the queue
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auto sorted_guilds = Abaddon::Get().GetDiscordClient().GetUserSortedGuilds();
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for (auto gid : sorted_guilds) {
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// add guild row
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const auto *guild_data = Abaddon::Get().GetDiscordClient().GetGuild(gid);
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auto *guild_row = Gtk::manage(new ChannelListRowGuild(guild_data));
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guild_row->show_all();
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guild_row->IsUserCollapsed = true;
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guild_row->IsHidden = false;
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guild_row->GuildIndex = m_guild_count++;
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m_list->add(*guild_row);
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AttachGuildMenuHandler(guild_row);
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// add channels with no parent category
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if (orphan_channels.find(gid) != orphan_channels.end()) {
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for (const auto &[pos, channel] : orphan_channels.at(gid)) {
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auto *chan_row = Gtk::manage(new ChannelListRowChannel(channel));
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chan_row->IsUserCollapsed = false;
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chan_row->IsHidden = true;
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m_list->add(*chan_row);
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guild_row->Children.insert(chan_row);
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}
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}
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// categories
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std::map<int, std::vector<const Channel *>> sorted_categories;
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for (const auto &channel : guild_data->Channels)
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if (channel.Type == ChannelType::GUILD_CATEGORY)
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sorted_categories[channel.Position].push_back(&channel);
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for (auto &[pos, catvec] : sorted_categories) {
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std::sort(catvec.begin(), catvec.end(), [](const Channel *a, const Channel *b) { return a->ID < b->ID; });
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for (const auto cat : catvec) {
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auto *cat_row = Gtk::manage(new ChannelListRowCategory(cat));
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cat_row->IsUserCollapsed = false;
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cat_row->IsHidden = true;
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AttachChannelMenuHandler(cat_row);
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m_list->add(*cat_row);
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guild_row->Children.insert(cat_row);
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// child channels
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if (cat_to_channels.find(cat->ID) == cat_to_channels.end()) continue;
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std::map<int, const Channel *> sorted_channels;
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for (const auto channel : cat_to_channels.at(cat->ID))
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sorted_channels[channel->Position] = channel;
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for (const auto &[pos, channel] : sorted_channels) {
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auto *chan_row = Gtk::manage(new ChannelListRowChannel(channel));
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chan_row->IsHidden = false;
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chan_row->IsUserCollapsed = false;
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AttachChannelMenuHandler(chan_row);
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m_list->add(*chan_row);
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cat_row->Children.insert(chan_row);
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}
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}
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}
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InsertGuildAt(gid, -1);
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}
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}
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@@ -4,6 +4,7 @@
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#include <queue>
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#include <mutex>
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#include <unordered_set>
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#include <unordered_map>
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#include <sigc++/sigc++.h>
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#include "../discord/discord.hpp"
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@@ -13,16 +14,10 @@ public:
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bool IsHidden;
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Snowflake ID;
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std::unordered_set<ChannelListRow *> Children;
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ChannelListRow *Parent = nullptr;
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typedef sigc::signal<void> type_signal_list_collapse;
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typedef sigc::signal<void> type_signal_list_uncollapse;
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type_signal_list_collapse signal_list_collapse();
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type_signal_list_uncollapse signal_list_uncollapse();
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protected:
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type_signal_list_collapse m_signal_list_collapse;
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type_signal_list_uncollapse m_signal_list_uncollapse;
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virtual void Collapse();
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virtual void Expand();
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};
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class ChannelListRowDMHeader : public ChannelListRow {
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@@ -67,6 +62,9 @@ class ChannelListRowCategory : public ChannelListRow {
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public:
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ChannelListRowCategory(const Channel *data);
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virtual void Collapse();
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virtual void Expand();
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protected:
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Gtk::EventBox *m_ev;
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Gtk::Box *m_box;
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@@ -89,12 +87,18 @@ public:
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ChannelList();
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Gtk::Widget *GetRoot() const;
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void UpdateListing();
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void UpdateNewGuild(Snowflake id);
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void UpdateRemoveGuild(Snowflake id);
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void Clear();
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protected:
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Gtk::ListBox *m_list;
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Gtk::ScrolledWindow *m_main;
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void CollapseRow(ChannelListRow *row);
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void ExpandRow(ChannelListRow *row);
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void DeleteRow(ChannelListRow *row);
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void on_row_activated(Gtk::ListBoxRow *row);
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int m_guild_count;
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@@ -115,6 +119,13 @@ protected:
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Glib::Dispatcher m_update_dispatcher;
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//mutable std::mutex m_update_mutex;
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//std::queue<std::unordered_set<Snowflake>> m_update_queue;
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// i would use one map but in really old guilds there can be a channel w/ same id as the guild so this hacky shit has to do
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std::unordered_map<Snowflake, ChannelListRow *> m_guild_id_to_row;
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std::unordered_map<Snowflake, ChannelListRow *> m_id_to_row;
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void InsertGuildAt(Snowflake id, int pos);
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void AddPrivateChannels(); // retard moment
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void UpdateListingInternal();
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void AttachGuildMenuHandler(Gtk::ListBoxRow *row);
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@@ -116,6 +116,14 @@ void MainWindow::UpdateChannelListing() {
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m_channel_list.UpdateListing();
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}
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void MainWindow::UpdateChannelsNewGuild(Snowflake id) {
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m_channel_list.UpdateNewGuild(id);
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}
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void MainWindow::UpdateChannelsRemoveGuild(Snowflake id) {
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m_channel_list.UpdateRemoveGuild(id);
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}
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void MainWindow::UpdateChatWindowContents() {
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auto &discord = Abaddon::Get().GetDiscordClient();
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auto allmsgs = discord.GetMessagesForChannel(m_chat.GetActiveChannel());
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@@ -11,6 +11,8 @@ public:
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void UpdateComponents();
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void UpdateMembers();
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void UpdateChannelListing();
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void UpdateChannelsNewGuild(Snowflake id);
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void UpdateChannelsRemoveGuild(Snowflake id);
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void UpdateChatWindowContents();
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void UpdateChatActiveChannel(Snowflake id);
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Snowflake GetChatActiveChannel() const;
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Block a user