mirror of
https://github.com/celisej567/UnitySourceMovement.git
synced 2025-12-31 09:48:17 +03:00
Update README.md
This commit is contained in:
@@ -1,8 +1,11 @@
|
||||
# Unity Source Movement
|
||||
Based on Fragsurf by cr4yz (Jake E.), available here: https://github.com/AwesomeX/Fragsurf-Character-Controller/
|
||||
|
||||
Video demo: https://www.youtube.com/watch?v=w5BquYbCBAE
|
||||
|
||||
WebGL demo: http://www.typicalgames.com/ModifiedFragsurf/index.html
|
||||
|
||||
|
||||
A full adaptation of Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push around (and be pushed around by) rigidbodies.
|
||||
|
||||
If you want the player to collide with objects that are not on the default layer, you can set the layer mask in the SurfPhysics class.
|
||||
|
||||
Reference in New Issue
Block a user