Files
Nuake/Editor/src/ComponentsPanel/CameraPanel.h
2023-03-01 22:03:12 -05:00

48 lines
1.5 KiB
C++

#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/CameraComponent.h>
#include <src/Core/FileSystem.h>
class CameraPanel : ComponentPanel {
public:
CameraPanel() {}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::CameraComponent>())
return;
auto& component = entity.GetComponent<Nuake::CameraComponent>();
BeginComponentTable(CAMERA, Nuake::CameraComponent);
{
{
ImGui::Text("FOV");
ImGui::TableNextColumn();
ImGui::DragFloat("##Fov", &component.CameraInstance->Fov, 0.1f, 0.1f, 360.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.CameraInstance->Fov, 88.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Exposure");
ImGui::TableNextColumn();
ImGui::DragFloat("##Exposure", &component.CameraInstance->Exposure, 0.1f, 0.1f, 10.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.CameraInstance->Fov, 1.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Gamma");
ImGui::TableNextColumn();
ImGui::DragFloat("##Gamma", &component.CameraInstance->Gamma, 0.1f, 0.1f, 10.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.CameraInstance->Fov, 2.2f);
}
}
EndComponentTable();
}
};