#pragma once #include "ComponentPanel.h" #include #include class CameraPanel : ComponentPanel { public: CameraPanel() {} void Draw(Nuake::Entity entity) override { if (!entity.HasComponent()) return; auto& component = entity.GetComponent(); BeginComponentTable(CAMERA, Nuake::CameraComponent); { { ImGui::Text("FOV"); ImGui::TableNextColumn(); ImGui::DragFloat("##Fov", &component.CameraInstance->Fov, 0.1f, 0.1f, 360.0f); ImGui::TableNextColumn(); ComponentTableReset(component.CameraInstance->Fov, 88.0f); } ImGui::TableNextColumn(); { ImGui::Text("Exposure"); ImGui::TableNextColumn(); ImGui::DragFloat("##Exposure", &component.CameraInstance->Exposure, 0.1f, 0.1f, 10.0f); ImGui::TableNextColumn(); ComponentTableReset(component.CameraInstance->Fov, 1.0f); } ImGui::TableNextColumn(); { ImGui::Text("Gamma"); ImGui::TableNextColumn(); ImGui::DragFloat("##Gamma", &component.CameraInstance->Gamma, 0.1f, 0.1f, 10.0f); ImGui::TableNextColumn(); ComponentTableReset(component.CameraInstance->Fov, 2.2f); } } EndComponentTable(); } };