mirror of
https://github.com/antopilo/Nuake.git
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48 lines
1.5 KiB
Markdown
48 lines
1.5 KiB
Markdown
# Nuake
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## Quake inspired game engine
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Nuake is a game engine currently in developement that focuses on fast level design iteration time that integrates with quake level editing software.
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> It is currently in developement and is not feature complete. We are currently aiming for an alpha release with basic features and a demo level.
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You can join the discord server for updates and screenshots or if you want to contribute:
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[](https://discord.gg/kuF4efPK7Y)
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## Current Features
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- ECS system
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- Modern physic engine (Jolt physic)
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- PBR Renderer
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- Post processing effects(Bloom, SSAO, SSR, Volumetrics, Procedural Sky)
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- Wren Scripting
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- Trenchbroom integration
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## Planned features
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- C# Scripting
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- Custom Shaders
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- Spatialized audio
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- NuakeUI integration
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- Dynamic global illumination
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- Asset packing
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- Terrain editor
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- WAD converter
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## Contributing
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We are currently looking for contributors, feel free to join the discord if you are looking to help the project.
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## Compiling the engine
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1. Clone the repos using `git clone --recurse-submodules https://github.com/antopilo/Nuake.git`
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2. Run the `generate.bat` to generate the sln files.
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3. Open `Nuake.sln`
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4. Build and run
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# Documentation and demos
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> The current documentation is not up to date.
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You can access the current documentation [here](https://nuake.readthedocs.io/en/latest/index.html).
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