mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Improved Editor Interface
- Moved Add component button - Removed rounding on collapsed component header - Added indention in component panels - Changed frame background color
This commit is contained in:
@@ -130,6 +130,49 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mCharacterControllerPanel.Draw(entity);
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mAudioEmitterPanel.Draw(entity);
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using namespace Nuake;
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float availWidth = ImGui::GetContentRegionAvail().x;
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const float buttonWidth = 200.f;
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float posX = (availWidth / 2.f) - (buttonWidth / 2.f);
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ImGui::SetCursorPosX(posX);
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if (UI::PrimaryButton("Add Component", { buttonWidth, 32 }))
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{
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ImGui::OpenPopup("ComponentPopup");
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}
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if (ImGui::BeginPopup("ComponentPopup"))
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{
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MenuItemComponent("Wren Script", WrenScriptComponent);
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MenuItemComponent("C# Script", NetScriptComponent);
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MenuItemComponent("Camera", CameraComponent);
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MenuItemComponent("Light", LightComponent);
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ImGui::Separator();
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MenuItemComponent("Model", ModelComponent);
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MenuItemComponent("Skinned Model", SkinnedModelComponent);
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MenuItemComponent("Bone", BoneComponent)
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ImGui::Separator();
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MenuItemComponent("Sprite", SpriteComponent)
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MenuItemComponent("Particle Emitter", ParticleEmitterComponent)
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ImGui::Separator();
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MenuItemComponent("Character Controller", CharacterControllerComponent)
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MenuItemComponent("Rigid body", RigidBodyComponent)
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ImGui::Separator();
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MenuItemComponent("Box collider", BoxColliderComponent)
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MenuItemComponent("Capsule collider", CapsuleColliderComponent)
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MenuItemComponent("Cylinder collider", CylinderColliderComponent)
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MenuItemComponent("Sphere collider", SphereColliderComponent)
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MenuItemComponent("Mesh collider", MeshColliderComponent)
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ImGui::Separator();
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MenuItemComponent("Quake map", QuakeMapComponent);
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ImGui::Separator();
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MenuItemComponent("Audio Emitter", AudioEmitterComponent);
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ImGui::Separator();
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MenuItemComponent("Path", AudioEmitterComponent);
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ImGui::EndPopup();
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}
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}
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void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
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@@ -139,42 +182,6 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
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{
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auto& entityName = entity.GetComponent<NameComponent>().Name;
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ImGuiTextSTD("##Name", entityName);
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ImGui::SameLine();
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if (ImGui::Button("Add Component"))
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ImGui::OpenPopup("ComponentPopup");
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if (ImGui::BeginPopup("ComponentPopup"))
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{
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MenuItemComponent("Wren Script", WrenScriptComponent);
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MenuItemComponent("C# Script", NetScriptComponent);
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MenuItemComponent("Camera", CameraComponent);
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MenuItemComponent("Light", LightComponent);
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ImGui::Separator();
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MenuItemComponent("Model", ModelComponent);
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MenuItemComponent("Skinned Model", SkinnedModelComponent);
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MenuItemComponent("Bone", BoneComponent)
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ImGui::Separator();
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MenuItemComponent("Sprite", SpriteComponent)
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MenuItemComponent("Particle Emitter", ParticleEmitterComponent)
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ImGui::Separator();
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MenuItemComponent("Character Controller", CharacterControllerComponent)
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MenuItemComponent("Rigid body", RigidBodyComponent)
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ImGui::Separator();
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MenuItemComponent("Box collider", BoxColliderComponent)
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MenuItemComponent("Capsule collider", CapsuleColliderComponent)
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MenuItemComponent("Cylinder collider", CylinderColliderComponent)
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MenuItemComponent("Sphere collider", SphereColliderComponent)
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MenuItemComponent("Mesh collider", MeshColliderComponent)
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ImGui::Separator();
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MenuItemComponent("Quake map", QuakeMapComponent);
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ImGui::Separator();
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MenuItemComponent("Audio Emitter", AudioEmitterComponent);
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ImGui::Separator();
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MenuItemComponent("Path", AudioEmitterComponent);
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ImGui::EndPopup();
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}
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ImGui::Separator();
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}
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}
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