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https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Added sprite component
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@@ -14,13 +14,6 @@
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EditorSelectionPanel::EditorSelectionPanel()
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{
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mTransformPanel = TransformPanel();
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mLightPanel = LightPanel();
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mScriptPanel = ScriptPanel();
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mQuakeMapPanel = QuakeMapPanel();
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mCameraPanel = CameraPanel();
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mRigidbodyPanel = RigidbodyPanel();
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mBoxColliderPanel = BoxColliderPanel();
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}
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void EditorSelectionPanel::ResolveFile(Ref<Nuake::File> file)
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@@ -100,6 +93,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mTransformPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mSpritePanel.Draw(entity);
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mMeshPanel.Draw(entity);
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mQuakeMapPanel.Draw(entity);
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mCameraPanel.Draw(entity);
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@@ -129,6 +123,7 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
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MenuItemComponent("Camera", Nuake::CameraComponent)
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MenuItemComponent("Light", Nuake::LightComponent)
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MenuItemComponent("Model", Nuake::ModelComponent)
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MenuItemComponent("Sprite", Nuake::SpriteComponent)
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ImGui::Separator();
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MenuItemComponent("Character Controller", Nuake::CharacterControllerComponent)
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MenuItemComponent("Rigid body", Nuake::RigidBodyComponent)
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