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https://github.com/antopilo/Nuake.git
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Added sprite component
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73
Editor/src/ComponentsPanel/SpritePanel.h
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73
Editor/src/ComponentsPanel/SpritePanel.h
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Core/FileSystem.h>
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#include <src/Core/Maths.h>
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#include <src/Scene/Components/SpriteComponent.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class SpritePanel : ComponentPanel
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{
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public:
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SpritePanel() = default;
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~SpritePanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::SpriteComponent>())
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{
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return;
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}
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auto& component = entity.GetComponent<Nuake::SpriteComponent>();
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BeginComponentTable(SPRITE, Nuake::SpriteComponent);
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{
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{
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ImGui::Text("Sprite");
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ImGui::TableNextColumn();
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std::string path = component.SpritePath;
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ImGui::Button(path.empty() ? "Drag image" : component.SpritePath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Image"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 512);
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path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
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component.SpritePath = path;
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component.LoadSprite();
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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ComponentTableReset(component.LockYRotation, false);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Billboard");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##billboard", &component.Billboard);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Billboard, false);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Lock Y rotation");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##lockYRotation", &component.LockYRotation);
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ImGui::TableNextColumn();
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ComponentTableReset(component.LockYRotation, false);
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}
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}
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EndComponentTable();
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}
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};
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