Viewport now call onResize on game cameras

This commit is contained in:
antopilo
2025-02-08 18:46:35 -05:00
parent f0d762b8a1
commit f491f51d7b

View File

@@ -34,7 +34,7 @@ void ViewportWidget::Update(float ts)
editorCam->Update(ts, isHoveringViewport);
const Vector2 viewportSize = sceneViewport->GetViewportSize();
editorCam->OnWindowResize(viewportSize.x, viewportSize.y);
editorContext.GetScene()->GetCurrentCamera()->OnWindowResize(viewportSize.x, viewportSize.y);
if (editorContext.GetSelection().Type == EditorSelectionType::Entity)
{