Added back viewport overlay + bold fonts on primary buttons

This commit is contained in:
antopilo
2025-04-13 20:12:26 -04:00
parent 3ceeb3e272
commit ef29123dec
6 changed files with 314 additions and 12 deletions

View File

@@ -21,9 +21,9 @@ SceneEditorWindow::SceneEditorWindow(Ref<Scene> inScene) :
{
RegisterWidget<SceneHierarchyWidget>();
RegisterWidget<SelectionPropertyWidget>();
RegisterWidget<LoggerWidget>();
RegisterWidget<ViewportWidget>();
RegisterWidget<FileBrowserWidget>();
RegisterWidget<ViewportWidget>();
RegisterWidget<LoggerWidget>();
imguiId = editorContext.GetScene()->Path.empty() ? "New Scene" : editorContext.GetScene()->Path;

View File

@@ -14,6 +14,8 @@
#include <Nuake/Scene/Components/ParticleEmitterComponent.h>
#include <Nuake/Scene/Components/RigidbodyComponent.h>
#include <Nuake/Scene/Components/BoxCollider.h>
#include <Nuake/Scene/Components/SphereCollider.h>
using namespace Nuake;
@@ -34,7 +36,7 @@ void ViewportWidget::Update(float ts)
if (!Engine::IsPlayMode())
{
EditorCamera& editorCam = reinterpret_cast<EditorCamera&>(*editorContext.GetScene()->GetCurrentCamera().get());
editorCam.Update(ts, isHoveringViewport);
IsControllingCamera = editorCam.Update(ts, isHoveringViewport);
}
const Vector2 viewportSize = sceneViewport->GetViewportSize();
@@ -57,6 +59,8 @@ void ViewportWidget::Draw()
{
ImGui::PopStyleVar();
DrawOverlay();
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(false);
@@ -279,6 +283,53 @@ void ViewportWidget::OnLineDraw(DebugLineCmd& lineCmd)
lineCmd.DrawBox(proj * boxTransform, Color(1, 0, 0, 1.0f), 1.5f, false);
}
auto boxColliderView = scene->m_Registry.view<TransformComponent, BoxColliderComponent>();
for (auto e : boxColliderView)
{
auto [transform, boxCollider] = scene->m_Registry.get<TransformComponent, BoxColliderComponent>(e);
Vector3 boxSize = boxCollider.GetSize();
Matrix4 boxTransform = Matrix4(1.0f);
boxTransform = glm::translate(boxTransform, Vector3(transform.GetGlobalTransform()[3]));
boxTransform = glm::scale(boxTransform, boxSize);
lineCmd.DrawBox(proj * view * boxTransform, Color(0, 1, 0, 1.0f), 1.5f, boxCollider.IsTrigger);
}
auto sphereColliderView = scene->m_Registry.view<TransformComponent, SphereColliderComponent>();
for (auto e : sphereColliderView)
{
auto [transformComponent, sphereCollider] = scene->m_Registry.get<TransformComponent, SphereColliderComponent>(e);
float radius = sphereCollider.GetRadius();
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, Vector3(transformComponent.GetGlobalTransform()[3]));
transform = glm::scale(transform, Vector3(sphereCollider.GetRadius()));
lineCmd.DrawSphere(proj * view * transform, Color(1, 0, 0, 1.0f), 1.5f, true);
}
auto capsuleColliderView = scene->m_Registry.view<TransformComponent, CapsuleColliderComponent>();
for (auto e : capsuleColliderView)
{
auto [transformComponent, capsuleCollider] = scene->m_Registry.get<TransformComponent, CapsuleColliderComponent>(e);
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, Vector3(transformComponent.GetGlobalTransform()[3]));
transform = glm::scale(transform, Vector3(capsuleCollider.Radius, capsuleCollider.Height, capsuleCollider.Radius));
lineCmd.DrawCapsule(proj * view * transform, Color(1, 0, 0, 1.0f), 1.5f, true);
}
auto cylinderColliderView = scene->m_Registry.view<TransformComponent, CylinderColliderComponent>();
for (auto e : cylinderColliderView)
{
auto [transformComponent, cylinderCollider] = scene->m_Registry.get<TransformComponent, CylinderColliderComponent>(e);
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, Vector3(transformComponent.GetGlobalTransform()[3]));
transform = glm::scale(transform, Vector3(cylinderCollider.Radius, cylinderCollider.Height, cylinderCollider.Radius));
lineCmd.DrawCylinder(proj * view * transform, Color(1, 0, 0, 1.0f), 1.5f, true);
}
lineCmd.DrawBox(proj * view * transform, { 0, 1, 0, 1 }, 1.5f, true);
//lineCmd.DrawArrow({3, 3, 0}, {7, 3, 0}, proj, view, Color(1, 0, 0, 1), 3.0f);
}
@@ -336,3 +387,203 @@ void ViewportWidget::OnDebugDraw(DebugCmd& debugCmd)
DrawIconGizmo<RigidBodyComponent>(debugCmd, "Resources/Gizmos/rigidbody.png");
DrawIconGizmo<ParticleEmitterComponent>(debugCmd, "Resources/Gizmos/particles.png");
}
void ViewportWidget::DrawOverlay()
{
if (Engine::GetGameState() == GameState::Playing)
{
return;
}
ImGuiIO& io = ImGui::GetIO();
const float DISTANCE = 10.0f;
int corner = 0;
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
window_flags |= ImGuiWindowFlags_NoMove;
ImGuiViewport* viewport = ImGui::GetWindowViewport();
float title_bar_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2;
ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos + ImVec2(0, title_bar_height); // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
bool showOverlay = true;
if (ImGui::Begin("ActionBar", &showOverlay, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
bool selectedMode = CurrentOperation == ImGuizmo::OPERATION::TRANSLATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_ARROWS_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_W, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive()))
{
CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
}
UI::Tooltip("Translate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::ROTATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_SYNC_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_E, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive()))
{
CurrentOperation = ImGuizmo::OPERATION::ROTATE;
}
UI::Tooltip("Rotate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::SCALE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_EXPAND_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_R, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive()))
{
CurrentOperation = ImGuizmo::OPERATION::SCALE;
}
UI::Tooltip("Scale");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::WORLD;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_GLOBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::WORLD;
}
UI::Tooltip("Global Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::LOCAL;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_CUBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::LOCAL;
}
UI::Tooltip("Local Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
ImGui::SameLine();
ImGui::PushItemWidth(75);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 6, 6 });
ImGui::DragFloat("##snapping", &CurrentSnapping.x, 0.01f, 0.0f, 100.0f);
CurrentSnapping = { CurrentSnapping.x, CurrentSnapping.x, CurrentSnapping.x };
ImGui::PopStyleVar();
ImGui::PopItemWidth();
UI::Tooltip("Snapping");
ImGui::PopStyleVar();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
ImGui::End();
corner = 1;
window_flags |= ImGuiWindowFlags_NoMove;
viewport = ImGui::GetWindowViewport();
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
int corner2 = 1;
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner2 & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner2 & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner2 & 1) ? 1.0f : 0.0f, (corner2 & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos + ImVec2(0, 40), ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
ImGui::SetNextWindowSize(ImVec2(16, ImGui::GetContentRegionAvail().y - DISTANCE * 2.0 - 40.0));
if (IsControllingCamera)
{
if (ImGui::Begin("Controls", &showOverlay, window_flags))
{
const auto& editorCam = Engine::GetCurrentScene()->m_EditorCamera;
const float camSpeed = editorCam->Speed;
const float maxSpeed = 50.0f;
const float minSpeed = 0.05f;
const float normalizedSpeed = glm::clamp((camSpeed / maxSpeed), 0.0f, 1.0f);
ImVec2 start = ImGui::GetWindowPos() - ImVec2(0.0, 4.0);
ImVec2 end = start + ImGui::GetWindowSize() - ImVec2(0, 16.0);
ImVec2 startOffset = ImVec2(start.x, end.y - (normalizedSpeed * (ImGui::GetWindowHeight() - 20.0)));
ImGui::GetWindowDrawList()->AddRectFilled(startOffset + ImVec2(0, 10.0), end + ImVec2(0.0, 20.0), IM_COL32(255, 255, 255, 180), 8.0f, ImDrawFlags_RoundCornersAll);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
ImGui::PopStyleVar();
}
ImGui::End();
}
ImGui::PopStyleVar();
}

View File

@@ -22,7 +22,7 @@ private:
ImGuizmo::MODE CurrentMode = ImGuizmo::WORLD;
bool UseSnapping = true;
Nuake::Vector3 CurrentSnapping = { 0.05f, 0.05f, 0.05f };
bool IsControllingCamera = false;
bool isHoveringViewport;
public:
ViewportWidget(EditorContext& context);
@@ -35,4 +35,7 @@ public:
void OnLineDraw(Nuake::DebugLineCmd& lineCmd);
void OnDebugDraw(Nuake::DebugCmd& debugCmd);
private:
void DrawOverlay();
};

View File

@@ -412,6 +412,44 @@ void SceneRenderPipeline::RecreatePipeline()
cmd.DrawIndexed(6);
});
//auto& skyPass = GBufferPipeline.AddPass("SkyPass");
//skyPass.SetShaders(shaderMgr.GetShader("sky_vert"), shaderMgr.GetShader("sky_frag"));
//skyPass.SetPushConstant<SkyConstant>(skyConstant);
//skyPass.AddAttachment("SkyOutput", ShadingOutput->GetFormat());
//skyPass.SetDepthTest(false);
//skyPass.SetPreRender([&](PassRenderContext& ctx)
//{
// Cmd& cmd = ctx.commandBuffer;
// auto& layout = ctx.renderPass->PipelineLayout;
// auto& res = GPUResources::Get();
// cmd.BindDescriptorSet(layout, res.ModelDescriptor, 0);
// cmd.BindDescriptorSet(layout, res.SamplerDescriptor, 2);
// cmd.BindDescriptorSet(layout, res.MaterialDescriptor, 3);
// cmd.BindDescriptorSet(layout, res.TexturesDescriptor, 4);
// cmd.BindDescriptorSet(layout, res.LightsDescriptor, 5);
// cmd.BindDescriptorSet(layout, res.CamerasDescriptor, 6);
//
// skyConstant.cameraID = ctx.cameraID;
// auto camera = res.GetCamera(ctx.cameraID);
//
//
//
// skyConstant.ambientColor = ctx.scene->GetEnvironment()->AmbientColor;
// skyConstant.ambientTerm = ctx.scene->GetEnvironment()->AmbientTerm;
//
// cmd.PushConstants(ctx.renderPass->PipelineLayout, sizeof(SkyConstant), &skyConstant);
//});
//skyPass.SetRender([&](PassRenderContext& ctx)
// {
// Cmd& cmd = ctx.commandBuffer;
// auto& layout = ctx.renderPass->PipelineLayout;
// auto& quadMesh = VkSceneRenderer::QuadMesh;
// cmd.BindDescriptorSet(ctx.renderPass->PipelineLayout, quadMesh->GetDescriptorSet(), 1);
// cmd.BindIndexBuffer(quadMesh->GetIndexBuffer()->GetBuffer());
// cmd.DrawIndexed(6);
// });
// skyPass.SetShaders("shaderMgr")
auto& shadingPass = GBufferPipeline.AddPass("Shading");
shadingPass.SetShaders(shaderMgr.GetShader("shading_vert"), shaderMgr.GetShader("shading_frag"));
shadingPass.SetPushConstant<ShadingConstant>(shadingConstant);
@@ -499,7 +537,6 @@ void SceneRenderPipeline::RecreatePipeline()
ctx.renderPass->SetClearColor(ctx.scene->GetEnvironment()->AmbientColor);
// Draw full screen quad
auto& quadMesh = VkSceneRenderer::QuadMesh;
cmd.BindDescriptorSet(ctx.renderPass->PipelineLayout, quadMesh->GetDescriptorSet(), 1);
cmd.BindIndexBuffer(quadMesh->GetIndexBuffer()->GetBuffer());
@@ -521,7 +558,6 @@ void SceneRenderPipeline::RecreatePipeline()
auto& layout = ctx.renderPass->PipelineLayout;
auto& res = GPUResources::Get();
// Bindless
cmd.BindDescriptorSet(layout, res.ModelDescriptor, 0);
cmd.BindDescriptorSet(layout, res.SamplerDescriptor, 2);
cmd.BindDescriptorSet(layout, res.MaterialDescriptor, 3);
@@ -547,7 +583,6 @@ void SceneRenderPipeline::RecreatePipeline()
auto& layout = ctx.renderPass->PipelineLayout;
auto& res = GPUResources::Get();
// Bindless
cmd.BindDescriptorSet(layout, res.ModelDescriptor, 0);
cmd.BindDescriptorSet(layout, res.SamplerDescriptor, 2);
cmd.BindDescriptorSet(layout, res.MaterialDescriptor, 3);
@@ -563,7 +598,6 @@ void SceneRenderPipeline::RecreatePipeline()
copyConstant.Source2TextureID = GPUResources::Get().GetBindlessTextureID(TonemappedOutput->GetID());
cmd.PushConstants(ctx.renderPass->PipelineLayout, sizeof(copyConstant), &copyConstant);
// Draw full screen quad
auto& quadMesh = VkSceneRenderer::QuadMesh;
cmd.BindDescriptorSet(ctx.renderPass->PipelineLayout, quadMesh->GetDescriptorSet(), 1);
cmd.BindIndexBuffer(quadMesh->GetIndexBuffer()->GetBuffer());
@@ -583,7 +617,6 @@ void SceneRenderPipeline::RecreatePipeline()
auto& layout = ctx.renderPass->PipelineLayout;
auto& res = GPUResources::Get();
// Bindless
cmd.BindDescriptorSet(layout, res.ModelDescriptor, 0);
cmd.BindDescriptorSet(layout, res.SamplerDescriptor, 2);
cmd.BindDescriptorSet(layout, res.MaterialDescriptor, 3);
@@ -609,7 +642,6 @@ void SceneRenderPipeline::RecreatePipeline()
auto& layout = ctx.renderPass->PipelineLayout;
auto& res = GPUResources::Get();
// Bindless
cmd.BindDescriptorSet(layout, res.ModelDescriptor, 0);
cmd.BindDescriptorSet(layout, res.SamplerDescriptor, 2);
cmd.BindDescriptorSet(layout, res.MaterialDescriptor, 3);
@@ -625,7 +657,6 @@ void SceneRenderPipeline::RecreatePipeline()
copyConstant.Source2TextureID = GPUResources::Get().GetBindlessTextureID(LineCombineOutput->GetID());
cmd.PushConstants(ctx.renderPass->PipelineLayout, sizeof(copyConstant), &copyConstant);
// Draw full screen quad
auto& quadMesh = VkSceneRenderer::QuadMesh;
cmd.BindDescriptorSet(ctx.renderPass->PipelineLayout, quadMesh->GetDescriptorSet(), 1);
cmd.BindIndexBuffer(quadMesh->GetIndexBuffer()->GetBuffer());

View File

@@ -45,6 +45,22 @@ namespace Nuake
float power;
};
struct SkyConstant
{
int cameraID;
float surfaceRadius;
float atmosphereRadius;
Vector3 RayleighScattering;
Vector3 MieScattering;
float SunIntensity;
Vector3 CenterPoint;
Vector3 SunDirection;
Vector3 CamDirection;
Vector3 CamUp;
Vector3 CamRight;
float Exposure;
};
struct BlurConstant
{
int sourceTextureID;
@@ -148,6 +164,7 @@ namespace Nuake
ShadingConstant shadingConstant;
SSAOConstant ssaoConstant;
BlurConstant blurConstant;
SkyConstant skyConstant;
TonemapConstant tonemapConstant;
DebugConstant debugConstant;
LineConstant lineConstant;

View File

@@ -33,7 +33,7 @@ namespace Nuake
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
//UIFont boldFont(Bold);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleColor(3);