# Conflicts:
#	Editor/src/Misc/GizmoDrawer.cpp
#	Editor/src/Windows/FileSystemUI.cpp
This commit is contained in:
Antoine Pilote
2023-09-08 17:23:52 -04:00
46 changed files with 1396 additions and 205 deletions

View File

@@ -252,7 +252,7 @@ namespace Nuake {
m_IsViewportFocused = ImGui::IsWindowFocused();
if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_1) && !ImGuizmo::IsUsing())
if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_1) && !ImGuizmo::IsUsing() && m_IsViewportFocused)
{
const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
auto& gbuffer = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer();
@@ -289,7 +289,9 @@ namespace Nuake {
Entity QueueDeletion;
void EditorInterface::DrawEntityTree(Entity e)
{
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
NameComponent& nameComponent = e.GetComponent<NameComponent>();
std::string name = nameComponent.Name;
@@ -298,8 +300,6 @@ namespace Nuake {
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::TableNextColumn();
// Write in normal font.
@@ -315,10 +315,8 @@ namespace Nuake {
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 8));
bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
ImGui::PopStyleVar();
if(nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
ImGui::PopStyleColor();
@@ -414,21 +412,20 @@ namespace Nuake {
ImGui::TableNextColumn();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), GetEntityTypeName(e).c_str());
ImGui::TableNextColumn();
{
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
char* visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon, { 40, 36 }))
if (ImGui::Button(visibilityIcon, { 40, 0 }))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
if (open)
{
// Caching list to prevent deletion while iterating.
@@ -438,7 +435,8 @@ namespace Nuake {
ImGui::TreePop();
}
ImGui::PopStyleVar();
ImGui::PopFont();
}
@@ -763,6 +761,21 @@ namespace Nuake {
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableNextColumn();
{
// Title
ImGui::Text("SSAO");
ImGui::TableNextColumn();
ImGui::Checkbox("##SSAOEnabled", &env->SSAOEnabled);
ImGui::TableNextColumn();
// Reset button
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetSSAO = ICON_FA_UNDO + std::string("##resetSSAO");
if (ImGui::Button(resetSSAO.c_str())) env->SSAOEnabled = false;
ImGui::PopStyleColor();
}
ImGui::TableNextColumn();
{
// Title
@@ -854,10 +867,25 @@ namespace Nuake {
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableNextColumn();
SSR* ssr = scene->m_SceneRenderer->mSSR.get();
{
ImGui::TableNextColumn();
// Title
ImGui::Text("SSR");
ImGui::TableNextColumn();
ImGui::Checkbox("##SSREnabled", &env->SSREnabled);
ImGui::TableNextColumn();
// Reset button
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetSSR = ICON_FA_UNDO + std::string("##resetSSR");
if (ImGui::Button(resetSSR.c_str())) env->SSREnabled = false;
ImGui::PopStyleColor();
}
{
ImGui::TableNextColumn();
// Title
ImGui::Text("SSR RayStep");
ImGui::TableNextColumn();
@@ -1017,6 +1045,7 @@ namespace Nuake {
std::string title = ICON_FA_TREE + std::string(" Hierarchy");
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(4, 0));
if (ImGui::Begin(title.c_str()))
{
// Buttons to add and remove entity.
@@ -1038,16 +1067,18 @@ namespace Nuake {
ImGui::EndChild();
// Draw a tree of entities.
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(26.f / 255.0f, 26.f / 255.0f, 26.f / 255.0f, 1));
if (ImGui::BeginChild("Scene tree", ImGui::GetContentRegionAvail(), false))
{
if (ImGui::BeginTable("entity_table", 2, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_SizingStretchProp))
if (ImGui::BeginTable("entity_table", 3, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn(" Label", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentEnable);
std::string icon = ICON_FA_EYE;
ImGui::TableSetupColumn((" " + icon).c_str(), ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed, 32);
ImGui::TableSetupColumn("Label", ImGuiTableColumnFlags_IndentEnable);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_IndentEnable);
ImGui::TableSetupColumn("Visibility", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
std::vector<Entity> entities = scene->GetAllEntities();
for (Entity e : entities)
{
@@ -1060,16 +1091,11 @@ namespace Nuake {
// Write in normal font.
ImGui::PushFont(normalFont);
// Small icons + name.
std::string label = ICON_FA_CIRCLE + std::string(" ") + name;
// Draw all entity without parents.
if (!e.GetComponent<ParentComponent>().HasParent)
{
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
// Recursively draw childrens.
DrawEntityTree(e);
ImGui::PopStyleVar();
}
// Pop font.
@@ -1079,6 +1105,7 @@ namespace Nuake {
//if (ImGui::BeginPopupContextItem())
// ImGui::EndPopup();
}
ImGui::PopStyleVar();
}
ImGui::EndTable();
@@ -1110,9 +1137,9 @@ namespace Nuake {
QueueDeletion = Entity{ (entt::entity)-1, scene.get() };
}
}
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleVar();
}
bool EditorInterface::EntityContainsItself(Entity source, Entity target)
@@ -1632,4 +1659,36 @@ namespace Nuake {
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.5f));
FontManager::LoadFonts();
}
std::string EditorInterface::GetEntityTypeName(const Entity& entity) const
{
std::string entityTypeName = "";
if (entity.HasComponent<LightComponent>())
{
entityTypeName = "Light";
}
if (entity.HasComponent<RigidBodyComponent>())
{
entityTypeName = "Rigidbody";
}
if (entity.HasComponent<CharacterControllerComponent>())
{
entityTypeName = "Character Controller";
}
if (entity.HasComponent<BoneComponent>())
{
entityTypeName = "Bone";
}
if (entity.HasComponent<PrefabComponent>())
{
entityTypeName = "Prefab";
}
return entityTypeName;
}
}

View File

@@ -61,5 +61,8 @@ namespace Nuake
bool ShouldDrawAxis() const { return m_DrawAxis; }
bool ShouldDrawCollision() const { return m_DebugCollisions; }
private:
std::string GetEntityTypeName(const Entity& entity) const;
};
}

View File

@@ -104,6 +104,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
mSpritePanel.Draw(entity);
mMeshPanel.Draw(entity);
mSkinnedModelPanel.Draw(entity);
mBonePanel.Draw(entity);
mQuakeMapPanel.Draw(entity);
mCameraPanel.Draw(entity);
mRigidbodyPanel.Draw(entity);
@@ -131,8 +132,11 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
MenuItemComponent("Wren Script", Nuake::WrenScriptComponent)
MenuItemComponent("Camera", Nuake::CameraComponent)
MenuItemComponent("Light", Nuake::LightComponent)
ImGui::Separator();
MenuItemComponent("Model", Nuake::ModelComponent)
MenuItemComponent("Skinned Model", Nuake::SkinnedModelComponent)
MenuItemComponent("Bone", Nuake::BoneComponent)
ImGui::Separator();
MenuItemComponent("Sprite", Nuake::SpriteComponent)
MenuItemComponent("Particle Emitter", Nuake::ParticleEmitterComponent)
ImGui::Separator();

View File

@@ -21,7 +21,7 @@
#include "../ComponentsPanel/SpritePanel.h"
#include "../ComponentsPanel/ParticleEmitterPanel.h"
#include "../ComponentsPanel/SkinnedModelPanel.h"
#include "../ComponentsPanel/BonePanel.h"
class EditorSelectionPanel
{
@@ -42,6 +42,7 @@ private:
SpritePanel mSpritePanel;
CharacterControllerPanel mCharacterControllerPanel;
ParticleEmitterPanel mParticleEmitterPanel;
BonePanel mBonePanel;
Ref<Nuake::File> currentFile;
Ref<Nuake::Resource> selectedResource;

View File

@@ -62,6 +62,7 @@ namespace Nuake
void FileSystemUI::DrawDirectory(Ref<Directory> directory, uint32_t drawId)
{
ImGui::PushFont(FontManager::GetFont(Icons));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
const char* icon = ICON_FA_FOLDER;
const std::string id = ICON_FA_FOLDER + std::string("##") + directory->name;
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
@@ -69,9 +70,7 @@ namespace Nuake
{
m_CurrentDirectory = directory;
}
ImGui::PopStyleVar();
const std::string hoverMenuId = std::string("item_hover_menu") + std::to_string(drawId);
if (ImGui::IsItemHovered() && ImGui::IsMouseReleased(1))
{
@@ -191,6 +190,7 @@ namespace Nuake
void FileSystemUI::DrawFile(Ref<File> file, uint32_t drawId)
{
ImGui::PushFont(EditorInterface::bigIconFont);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
std::string fileExtension = file->GetExtension();
if (fileExtension == ".png" || fileExtension == ".jpg")
{
@@ -215,7 +215,7 @@ namespace Nuake
Editor->Selection = EditorSelection(file);
}
}
ImGui::PopStyleVar();
if (ImGui::BeginDragDropSource())
{
char pathBuffer[256];
@@ -229,7 +229,7 @@ namespace Nuake
{
dragType = "_Map";
}
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx")
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx" || fileExtension == ".glb")
{
dragType = "_Model";
}
@@ -676,8 +676,8 @@ namespace Nuake
if (child)
{
int width = avail.x;
ImVec2 buttonSize = ImVec2(110, 110);
int amount = (int)(width / buttonSize.x);
ImVec2 buttonSize = ImVec2(80, 80);
int amount = (int)(width / 110);
if (amount <= 0) amount = 1;
int i = 1; // current amount of item per row.