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SetName of materials
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@@ -461,8 +461,11 @@ namespace Nuake
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return nullptr;
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aiMaterial* materialNode = scene->mMaterials[mesh->mMaterialIndex];
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Ref<Material> material = CreateRef<Material>();
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aiString materialName;
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materialNode->Get(AI_MATKEY_NAME, materialName);
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material->SetName(std::string(materialName.C_Str()));
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aiString str;
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if (materialNode->GetTextureCount(aiTextureType_DIFFUSE) > 0)
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