SetName of materials

This commit is contained in:
Antoine Pilote
2023-09-08 17:04:52 -04:00
parent 190c36b910
commit a5cf290f4c

View File

@@ -461,8 +461,11 @@ namespace Nuake
return nullptr;
aiMaterial* materialNode = scene->mMaterials[mesh->mMaterialIndex];
Ref<Material> material = CreateRef<Material>();
aiString materialName;
materialNode->Get(AI_MATKEY_NAME, materialName);
material->SetName(std::string(materialName.C_Str()));
aiString str;
if (materialNode->GetTextureCount(aiTextureType_DIFFUSE) > 0)