mirror of
https://github.com/antopilo/Nuake.git
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Fixed some faces dissapearing on some models
Serializing environement ambient color
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3
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3
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vendored
@@ -19,3 +19,6 @@
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[submodule "Nuake/dependencies/soloud"]
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path = Nuake/dependencies/soloud
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url = https://github.com/antopilo/soloud.git
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[submodule "Nuake/dependencies/optick"]
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path = Nuake/dependencies/optick
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url = https://github.com/bombomby/optick.git
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1
Nuake/dependencies/optick
Submodule
1
Nuake/dependencies/optick
Submodule
Submodule Nuake/dependencies/optick added at 8abd28dee1
@@ -279,7 +279,7 @@ namespace Nuake
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gBufferShader->SetUniformMat4f("u_View", mView);
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// Models
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glCullFace(GL_FRONT);
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glDisable(GL_CULL_FACE);
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auto view = scene.m_Registry.view<TransformComponent, ModelComponent, VisibilityComponent>();
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for (auto e : view)
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{
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@@ -296,6 +296,7 @@ namespace Nuake
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Renderer::Flush(gBufferShader, false);
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// Quake BSPs
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auto quakeView = scene.m_Registry.view<TransformComponent, BSPBrushComponent, VisibilityComponent>();
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for (auto e : quakeView)
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@@ -310,6 +311,7 @@ namespace Nuake
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Renderer::SubmitMesh(b, transform.GetGlobalTransform(), (uint32_t)e);
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}
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}
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Renderer::Flush(gBufferShader, false);
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// Sprites
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@@ -52,6 +52,7 @@ namespace Nuake {
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(CurrentSkyType);
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SERIALIZE_VEC4(AmbientColor);
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SERIALIZE_VAL(VolumetricFog);
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SERIALIZE_VAL(VolumetricStepCount);
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SERIALIZE_VEC4(AmbientColor);
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@@ -63,6 +64,8 @@ namespace Nuake {
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{
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if (j.contains("CurrentSkyType"))
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CurrentSkyType = j["CurrentSkyType"];
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if (j.contains("AmbientColor"))
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DESERIALIZE_VEC4(j["AmbientColor"], AmbientColor);
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if (j.contains("VolumetricFog"))
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VolumetricFog = j["VolumetricFog"];
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if (j.contains("VolumetricStepCount"))
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@@ -101,8 +101,7 @@ namespace Nuake
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}
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Logger::Log("Entity not found with id: " + std::to_string(id), "scene", CRITICAL);
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assert("Entity not found");
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return Entity{ (entt::entity)0, this };
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}
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bool Scene::OnInit()
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@@ -388,7 +387,6 @@ namespace Nuake
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sceneCopy->Path = Path;
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json serializedScene = Serialize();
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sceneCopy->Deserialize(serializedScene);
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return sceneCopy;
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}
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@@ -485,7 +483,7 @@ namespace Nuake
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Entity skeletonRootEntity = CreateEntity(skeletonRoot.Name);
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skeletonRootEntity.AddComponent<BoneComponent>().Name = skeletonRoot.Name;
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skeletonRoot.EntityHandle = skeletonRootEntity.GetHandle();
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skeletonRoot.EntityHandle = skeletonRootEntity.GetID();
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entity.AddChild(skeletonRootEntity);
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@@ -511,7 +509,7 @@ namespace Nuake
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boneEntity.AddComponent<BoneComponent>();
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entity.AddChild(boneEntity);
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c.EntityHandle = boneEntity.GetHandle();
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c.EntityHandle = boneEntity.GetID();
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Vector3 bonePosition;
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Quat boneRotation;
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@@ -50,9 +50,9 @@ namespace Nuake
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auto& animationTrack = animation->GetTrack(boneName);
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Entity& boneEntity = m_Scene->GetEntity(boneName);
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Entity& boneEnt = Entity{ (entt::entity)bone.EntityHandle, m_Scene };
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Entity& boneEnt = m_Scene->GetEntityByID(bone.EntityHandle);
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///assert(boneEnt.GetHandle() == boneEntity.GetHandle());
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if (boneEnt.GetHandle() != 0)
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if (boneEnt.IsValid())
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{
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auto& transformComponent = boneEnt.GetComponent<TransformComponent>();
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bone.FinalTransform = transformComponent.GetGlobalTransform() * bone.Offset;
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