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Antoine
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# Nuake
A modern quake-inspired engine.
# Build instructions
# What is it
Nuake is a game engine written from scratch by myself. It is not meant to be a end-all be-all engine and it is not a quakespasm type engine. This is a game engine that focuses on fast level design iteration that integrates with quake level editing software. If you can create quake maps, you can create Nuake levels.
`Warning: It is still very early in development and I dont recommend anyone using this to make their games *yet*. `
# How to build
1. Clone the repos
2. Run cmake.bat
3.
2. Run the `premake5` command
3. Open the project generated by premake
4. Run the editor
# Contributing
Feel free to make pull requests and I will look over them myself.
# Documentation
No documentation is currently available, I will try my best to work on this asap.
# Features
- Trenchbroom integration with live reload
- Native c++ scripting
- fast ECS
- Bullet physics
- PBR rendering
- Volumetric lighting
- Parallax mapping
- Scene tree system
- Game in editor
- Procedural & HDR skies
- IBL
# Planned
- Advanced bullet physics features
- Soft bodies, Joints, etc.
- Demo level
- Serialization
- C# scripting
- Cross platform
- Different rendering API(not a priority)
- Triggers and entity editing in TB
- Optimization
- Water simulation
- Terrain editing
- Exporting
- UI system
- Custom shaders