mirror of
https://github.com/antopilo/Nuake.git
synced 2026-01-04 22:10:34 +03:00
Edited premake
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@@ -53,7 +53,8 @@ int main(int argc, char* argv[])
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if (playMode)
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{
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Nuake::Engine::Init();
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Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
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Nuake::EditorInterface editor;
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editor.BuildFonts();
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Ref<Nuake::Project> project = Nuake::Project::New();
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FileSystem::SetRootDirectory(projectPath + "/../");
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@@ -61,6 +62,7 @@ int main(int argc, char* argv[])
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project->FullPath = projectPath;
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project->Deserialize(FileSystem::ReadFile(projectPath, true));
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Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
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window->SetTitle(project->Name);
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Nuake::Engine::LoadProject(project);
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@@ -71,8 +73,10 @@ int main(int argc, char* argv[])
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{
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Nuake::Vector2 WindowSize = window->GetSize();
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glViewport(0, 0, WindowSize.x, WindowSize.y);
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Nuake::Renderer2D::BeginDraw(WindowSize);
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Nuake::Engine::Tick();
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Nuake::Engine::Draw();
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shader->Bind();
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window->GetFrameBuffer()->GetTexture()->Bind(0);
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@@ -123,7 +127,6 @@ int main(int argc, char* argv[])
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editor.Draw();
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// Swap buffers.
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Nuake::Engine::EndDraw();
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}
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}
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