Edited premake

This commit is contained in:
Antoine Pilote
2022-09-25 14:45:04 -04:00
parent df1d4c3372
commit c6f003b0c0
2 changed files with 11 additions and 5 deletions

View File

@@ -53,7 +53,8 @@ int main(int argc, char* argv[])
if (playMode)
{
Nuake::Engine::Init();
Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
Nuake::EditorInterface editor;
editor.BuildFonts();
Ref<Nuake::Project> project = Nuake::Project::New();
FileSystem::SetRootDirectory(projectPath + "/../");
@@ -61,6 +62,7 @@ int main(int argc, char* argv[])
project->FullPath = projectPath;
project->Deserialize(FileSystem::ReadFile(projectPath, true));
Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
window->SetTitle(project->Name);
Nuake::Engine::LoadProject(project);
@@ -71,8 +73,10 @@ int main(int argc, char* argv[])
{
Nuake::Vector2 WindowSize = window->GetSize();
glViewport(0, 0, WindowSize.x, WindowSize.y);
Nuake::Renderer2D::BeginDraw(WindowSize);
Nuake::Engine::Tick();
Nuake::Engine::Draw();
shader->Bind();
window->GetFrameBuffer()->GetTexture()->Bind(0);
@@ -123,7 +127,6 @@ int main(int argc, char* argv[])
editor.Draw();
// Swap buffers.
Nuake::Engine::EndDraw();
}
}