Files
Nuake/Editor/Editor.cpp
Antoine Pilote c6f003b0c0 Edited premake
2022-09-25 14:45:04 -04:00

135 lines
3.7 KiB
C++

#include <Engine.h>
#include <src/Core/Maths.h>
#include "src/Core/Input.h"
#include <src/Scene/Scene.h>
#include <src/Scene/Entities/Entity.h>
#include <src/Scene/Components/Components.h>
#include "src/Windows/EditorInterface.h"
#include <src/Scene/Components/QuakeMap.h>
#include <src/Vendors/imgui/imgui.h>
#include <src/Vendors/imgui/ImGuizmo.h>
#include <src/Core/Physics/PhysicsManager.h>
#include "src/Scene/Components/BoxCollider.h"
#include <GLFW/glfw3.h>
#include <src/Vendors/glm/trigonometric.hpp>
#include <src/Scripting/ScriptingEngine.h>
#include <src/Resource/FGD/FGDFile.h>
#include <src/Rendering/Shaders/ShaderManager.h>
#include <src/Rendering/Renderer.h>
#include "src/UI/UserInterface.h"
#include "src/NewEditor.h"
#include <src/Scene/Components/BSPBrushComponent.h>
#include "src/Actions/EditorSelection.h"
#include "src/Misc/GizmoDrawer.h"
const std::string WindowTitle = "Nuake Editor";
int main(int argc, char* argv[])
{
bool playMode = false;
std::string projectPath = "";
for (uint32_t i = 0; i < argc; i++)
{
char* arg = argv[i];
std::string args = std::string(arg);
if (args == "--play")
{
if (argc > 2)
{
projectPath = std::string(argv[i + 1]);
}
playMode = true;
}
}
if (playMode)
{
Nuake::Engine::Init();
Nuake::EditorInterface editor;
editor.BuildFonts();
Ref<Nuake::Project> project = Nuake::Project::New();
FileSystem::SetRootDirectory(projectPath + "/../");
project->FullPath = projectPath;
project->Deserialize(FileSystem::ReadFile(projectPath, true));
Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
window->SetTitle(project->Name);
Nuake::Engine::LoadProject(project);
Nuake::Engine::EnterPlayMode();
auto shader = Nuake::ShaderManager::GetShader("resources/Shaders/copy.shader");
while (!window->ShouldClose())
{
Nuake::Vector2 WindowSize = window->GetSize();
glViewport(0, 0, WindowSize.x, WindowSize.y);
Nuake::Renderer2D::BeginDraw(WindowSize);
Nuake::Engine::Tick();
Nuake::Engine::Draw();
shader->Bind();
window->GetFrameBuffer()->GetTexture()->Bind(0);
shader->SetUniform1i("u_Source", 0);
Nuake::Renderer::DrawQuad(Nuake::Matrix4(1));
Nuake::Engine::EndDraw();
}
}
else
{
Nuake::Engine::Init();
Nuake::EditorInterface editor;
editor.BuildFonts();
Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
window->SetTitle(WindowTitle);
using namespace Nuake;
GizmoDrawer gizmoDrawer = GizmoDrawer();
while (!window->ShouldClose())
{
Nuake::Engine::Tick();
Nuake::Engine::Draw();
Nuake::Vector2 WindowSize = window->GetSize();
glViewport(0, 0, WindowSize.x, WindowSize.y);
Nuake::Renderer2D::BeginDraw(WindowSize);
auto sceneFramebuffer = window->GetFrameBuffer();
sceneFramebuffer->Bind();
{
Ref<Nuake::Scene> currentScene = Nuake::Engine::GetCurrentScene();
Ref<EditorCamera> camera;
if (currentScene)
{
camera = currentScene->m_EditorCamera;
}
if (currentScene && !Nuake::Engine::IsPlayMode)
{
gizmoDrawer.DrawGizmos(currentScene);
}
}
sceneFramebuffer->Unbind();
editor.Draw();
Nuake::Engine::EndDraw();
}
}
Nuake::Engine::Close();
}