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Fixed wren api, packing into vec3
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@@ -77,11 +77,19 @@ class Scene {
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// Physics
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static RayCast(from, to) {
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// Fetch results from physics manager, returns a list of floats
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// that we need to unpack into vector3
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var results = Scene.RayCast_(from.x, from.y, from.z, to.x, to.y, to.z)
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var points = []
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for(r in results.count / 3) {
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points.add(Vector3.new(points[r], points[r + 1], points[r + 2]))
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var points = [] // Result array of vec3
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var size = results.count / 3
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var i = 0
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while(i < size) {
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// size is base 1 while array is base 0, offset by 1
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var listIndex = i - 1
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points.add(Vector3.new(results[listIndex], results[listIndex + 1], results[listIndex + 2]))
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i = i + 1
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}
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return points
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@@ -194,6 +194,7 @@ namespace Nuake
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double x = wrenGetSlotDouble(vm, 2);
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double y = wrenGetSlotDouble(vm, 3);
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double z = wrenGetSlotDouble(vm, 4);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& cam = ent.GetComponent<CameraComponent>();
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cam.CameraInstance->SetDirection(Vector3(x, y, z));
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