mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Merge pull request #18 from antopilo/feature/NK-76-redesign-welcome-screen
Feature/NK-76 Redesign welcome screen
This commit is contained in:
@@ -3,20 +3,21 @@
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#include <src/Vendors/imgui/imgui.h>
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#include "../Misc/InterfaceFonts.h"
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#include <Engine.h>
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#include <src/Core/FileSystem.h>
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#include <src/Resource/Project.h>
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#include <Engine.h>
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#include <src/Core/Logger.h>
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#include <src/Rendering/Textures/TextureManager.h>
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#include <src/Rendering/Textures/Texture.h>
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#include <json/json.hpp>
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#include <string>
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#include <vector>
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#include "EditorInterface.h"
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#include "FileSystemUI.h"
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#include <future>
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namespace Nuake
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{
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ProjectPreview::ProjectPreview(const std::string& path)
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@@ -33,6 +34,16 @@ namespace Nuake
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nlohmann::json projectJson = nlohmann::json::parse(projectFile);
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Name = projectJson["Name"];
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Description = projectJson["Description"];
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const std::string projectIconPath = Path + "/../icon.png";
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if (FileSystem::FileExists(projectIconPath, true))
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{
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ProjectIcon = TextureManager::Get()->GetTexture(projectIconPath);
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}
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else
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{
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ProjectIcon = TextureManager::Get()->GetTexture("resources/Images/nuake-logo.png");
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}
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}
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else
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{
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@@ -65,10 +76,14 @@ namespace Nuake
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_Projects = std::vector<ProjectPreview>();
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ParseRecentFile();
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// Load Nuake logo
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_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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}
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void WelcomeWindow::Draw()
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{
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// Make viewport fullscreen
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->GetWorkPos());
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ImGui::SetNextWindowSize(viewport->GetWorkSize());
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@@ -78,174 +93,23 @@ namespace Nuake
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
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ImGui::Begin("Welcome Screen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
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{
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// Draw Nuake logo
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{
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UIFont boldfont = UIFont(Fonts::Title);
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std::string text = "Nuake Engine";
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auto windowWidth = ImGui::GetWindowSize().x;
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auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
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ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
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ImGui::Text(text.c_str());
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const Vector2 logoSize = _NuakeLogo->GetSize();
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const ImVec2 imguiSize = ImVec2(logoSize.x, logoSize.y);
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ImGui::Image((ImTextureID)_NuakeLogo->GetID(), imguiSize, ImVec2(0, 1), ImVec2(1, 0));
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}
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// Add padding under logo
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ImGui::Dummy(ImVec2(10, 25));
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{
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UIFont boldfont = UIFont(Fonts::SubTitle);
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std::string text = "An IdTech inspired game engine";
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auto windowWidth = ImGui::GetWindowSize().x;
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auto textWidth = ImGui::CalcTextSize(text.c_str()).x;
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ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
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ImGui::Text(text.c_str());
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}
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ImGui::Separator();
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{
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UIFont boldfont = UIFont(Fonts::SubTitle);
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ImGui::Text("Projects recently opened");
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ImGui::Text("Open recent");
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}
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ImVec2 projectsWindowSize = ImGui::GetContentRegionAvail();
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projectsWindowSize.x *= 0.6f;
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ImGui::BeginChild("Projects", projectsWindowSize, true);
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{
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const uint32_t itemHeight = 120;
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for (uint32_t i = 0; i < std::size(_Projects); i++)
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{
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ProjectPreview& project = _Projects[i];
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float cursorYStart = ImGui::GetCursorPosY();
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std::string selectableName = "##" + std::to_string(i);
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bool isSelected = SelectedProject == i;
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if (ImGui::Selectable(selectableName.c_str(), isSelected, ImGuiSelectableFlags_AllowItemOverlap, ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
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{
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SelectedProject = i;
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}
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ImGui::SetCursorPosY(cursorYStart);
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{
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UIFont boldfont = UIFont(Fonts::LargeBold);
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ImGui::Text(project.Name.c_str());
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}
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{
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UIFont boldfont = UIFont(Fonts::Bold);
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ImGui::Text(project.Description.c_str());
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}
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ImGui::SetCursorPosY(cursorYStart + itemHeight);
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}
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if (ImGui::Button("Import an existing project", ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
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{
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std::string path = FileDialog::OpenFile("*.project");
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if (path != "")
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{
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bool alreadyContainsProject = false;
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for (auto& p : _Projects)
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{
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if (p.Path == path)
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alreadyContainsProject = true;
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}
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if (!alreadyContainsProject)
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{
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_Projects.push_back(ProjectPreview(path));
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}
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}
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}
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}
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ImGui::EndChild();
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DrawRecentProjectsSection();
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ImGui::SameLine();
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if (ImGui::BeginChild("Controls", ImGui::GetContentRegionAvail(), true))
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{
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ImVec2 buttonSize = ImVec2(ImGui::GetContentRegionAvailWidth(), 58);
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if (ImGui::Button("New Project", buttonSize))
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{
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std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
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if (!selectedProject.empty())
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{
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if(!String::EndsWith(selectedProject, ".project"))
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selectedProject += ".project";
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auto backslashSplits = String::Split(selectedProject, '\\');
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auto fileName = backslashSplits[backslashSplits.size() - 1];
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std::string finalPath = String::Split(selectedProject, '.')[0];
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if (String::EndsWith(fileName, ".project"))
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{
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// We need to create a folder
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if (const auto& dirPath = finalPath;
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!std::filesystem::create_directory(dirPath))
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{
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// Should we continue?
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Logger::Log("Failed creating project directory: " + dirPath);
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}
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finalPath += "\\" + fileName;
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}
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auto project = Project::New(String::Split(fileName, '.')[0], "no description", finalPath);
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Engine::LoadProject(project);
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Engine::LoadScene(Scene::New());
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project->Save();
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auto projectPreview = ProjectPreview();
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projectPreview.Name = project->Name;
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projectPreview.Description = project->Description;
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projectPreview.Path = project->FullPath;
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_Projects.push_back(projectPreview);
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}
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}
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ImGui::Separator();
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if (SelectedProject != -1)
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{
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if (ImGui::Button("Load Project", buttonSize))
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{
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assert(SelectedProject < std::size(_Projects));
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using namespace Nuake;
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SaveRecentFile();
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std::string projectPath = _Projects[SelectedProject].Path;
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FileSystem::SetRootDirectory(projectPath + "/../");
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auto project = Project::New();
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auto projectFileData = FileSystem::ReadFile(projectPath, true);
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try
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{
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project->Deserialize(projectFileData);
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project->FullPath = projectPath;
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Engine::LoadProject(project);
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_Editor->filesystem->m_CurrentDirectory = Nuake::FileSystem::RootDirectory;
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}
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catch (std::exception exception)
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{
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Logger::Log("Error loading project: " + projectPath, CRITICAL);
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Logger::Log(exception.what());
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}
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Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
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}
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if (ImGui::Button("Remove Project"))
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{
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_Projects.erase(_Projects.begin() + SelectedProject);
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}
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}
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}
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ImGui::EndChild();
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DrawRightControls();
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}
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ImGui::End();
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@@ -253,6 +117,171 @@ namespace Nuake
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ImGui::PopStyleVar();
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}
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void WelcomeWindow::DrawRecentProjectsSection()
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{
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// Recent projects section takes up 80% of the width
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ImVec2 projectsWindowSize = ImGui::GetContentRegionAvail();
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projectsWindowSize.x *= 0.8f;
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ImGui::BeginChild("Projects", projectsWindowSize, true);
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{
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for (uint32_t i = 0; i < std::size(_Projects); i++)
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{
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DrawProjectItem(i);
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}
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const float itemHeight = 120.0f;
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if (ImGui::Button("Import an existing project", ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
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{
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const std::string path = FileDialog::OpenFile("Project file |*.project");
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if (path != "" && String::EndsWith(path, ".project"))
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{
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// Prevent importing the same project twice in the list
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bool alreadyContainsProject = false;
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for (auto& p : _Projects)
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{
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if (p.Path == path)
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{
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alreadyContainsProject = true;
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}
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}
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if (!alreadyContainsProject)
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{
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_Projects.push_back(ProjectPreview(path));
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}
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}
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}
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}
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ImGui::EndChild();
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}
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void WelcomeWindow::DrawProjectItem(const uint32_t itemIndex)
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{
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const ProjectPreview& project = _Projects[itemIndex];
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const uint32_t itemHeight = 120;
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const float cursorYStart = ImGui::GetCursorPosY();
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const std::string selectableName = "##" + std::to_string(itemIndex);
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const bool isSelected = SelectedProject == itemIndex;
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if (ImGui::Selectable(selectableName.c_str(), isSelected, ImGuiSelectableFlags_AllowItemOverlap, ImVec2(ImGui::GetContentRegionAvailWidth(), itemHeight)))
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{
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SelectedProject = itemIndex;
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}
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const ImVec2 padding = ImVec2(25.0f, 20.0f);
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const ImVec2 iconSize = ImVec2(100, 100);
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ImGui::SetCursorPos(padding / 2.0 + ImVec2(0, cursorYStart));
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ImGui::Image((ImTextureID)project.ProjectIcon->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
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ImGui::SameLine();
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ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
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ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
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ImGui::SetCursorPosY(cursorYStart + padding.y);
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{
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UIFont boldfont = UIFont(Fonts::LargeBold);
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ImGui::Text(project.Name.c_str());
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}
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ImGui::SetCursorPosY(cursorYStart + padding.y + 35.f);
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{
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ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
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UIFont boldfont = UIFont(Fonts::Bold);
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ImGui::Text(project.Description.c_str());
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}
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ImGui::SetCursorPosY(cursorYStart + itemHeight);
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}
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void WelcomeWindow::DrawRightControls()
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{
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const float buttonHeight = 58.0f;
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
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if (ImGui::BeginChild("Controls", ImGui::GetContentRegionAvail(), false))
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{
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const ImVec2 buttonSize = ImVec2(ImGui::GetContentRegionAvailWidth(), buttonHeight);
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if (ImGui::Button("Create a new project", buttonSize))
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{
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std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
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if (!selectedProject.empty())
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{
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if(!String::EndsWith(selectedProject, ".project"))
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selectedProject += ".project";
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auto backslashSplits = String::Split(selectedProject, '\\');
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auto fileName = backslashSplits[backslashSplits.size() - 1];
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std::string finalPath = String::Split(selectedProject, '.')[0];
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if (String::EndsWith(fileName, ".project"))
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{
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// We need to create a folder
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if (const auto& dirPath = finalPath;
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!std::filesystem::create_directory(dirPath))
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{
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// Should we continue?
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Logger::Log("Failed creating project directory: " + dirPath);
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}
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finalPath += "\\" + fileName;
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}
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auto project = Project::New(String::Split(fileName, '.')[0], "no description", finalPath);
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Engine::LoadProject(project);
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Engine::LoadScene(Scene::New());
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project->Save();
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auto projectPreview = ProjectPreview();
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projectPreview.Name = project->Name;
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projectPreview.Description = project->Description;
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projectPreview.Path = project->FullPath;
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_Projects.push_back(projectPreview);
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}
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}
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ImGui::Separator();
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if (SelectedProject != -1)
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{
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if (ImGui::Button("Open an existing Project", buttonSize))
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{
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assert(SelectedProject < std::size(_Projects));
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using namespace Nuake;
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SaveRecentFile();
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std::string projectPath = _Projects[SelectedProject].Path;
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FileSystem::SetRootDirectory(projectPath + "/../");
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auto project = Project::New();
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auto projectFileData = FileSystem::ReadFile(projectPath, true);
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try
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{
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project->Deserialize(projectFileData);
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project->FullPath = projectPath;
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Engine::LoadProject(project);
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_Editor->filesystem->m_CurrentDirectory = Nuake::FileSystem::RootDirectory;
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}
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catch (std::exception exception)
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{
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Logger::Log("Error loading project: " + projectPath, CRITICAL);
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Logger::Log(exception.what());
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}
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Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
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}
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}
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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}
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void WelcomeWindow::ParseRecentFile()
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{
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if (!FileSystem::FileExists(_RecentProjectFilePath, true))
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@@ -1,10 +1,13 @@
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#pragma once
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#include <src/Resource/Serializable.h>
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#include <src/Core/Core.h>
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#include <string>
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#include <vector>
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namespace Nuake
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{
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class Texture;
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class ProjectPreview : ISerializable
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{
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public:
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@@ -12,6 +15,7 @@ namespace Nuake
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std::string Path;
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std::string Description;
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Ref<Texture> ProjectIcon;
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ProjectPreview(const std::string& path);
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ProjectPreview() = default;
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@@ -19,6 +23,7 @@ namespace Nuake
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json Serialize() override;
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bool Deserialize(const std::string& data) override;
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private:
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void ReadProjectFile();
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};
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@@ -27,19 +32,27 @@ namespace Nuake
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class WelcomeWindow
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{
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private:
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const std::string NUAKE_LOGO_PATH = "resources/Images/logo_white.png";
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Ref<Texture> _NuakeLogo;
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EditorInterface* _Editor;
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const std::string _RecentProjectFilePath = "recent.json";
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const std::string _RecentProjectFileDefaultContent = "{ \"Projects\": [ ] }";
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std::vector<ProjectPreview> _Projects;
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uint32_t SelectedProject = 0;
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EditorInterface* _Editor;
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public:
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std::vector<ProjectPreview> _Projects;
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public:
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WelcomeWindow(Nuake::EditorInterface* editor);
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~WelcomeWindow() = default;
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void Draw();
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private:
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void DrawRecentProjectsSection();
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void DrawProjectItem(const uint32_t projectPreview);
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void DrawRightControls();
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void ParseRecentFile();
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void SaveRecentFile();
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};
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