Cleanup Window.h and Timestep.h

This commit is contained in:
Antoine Pilote
2023-07-10 13:23:16 -04:00
parent cddc9f6c21
commit bf51b3be00
3 changed files with 257 additions and 241 deletions

View File

@@ -2,7 +2,8 @@
namespace Nuake
{
class Timestep {
class Timestep
{
private:
float m_Time;

View File

@@ -1,49 +1,42 @@
#include <GL\glew.h>
#include "Window.h"
#include <GLFW/glfw3.h>
#include <iostream>
#include "Rendering/Shaders/Shader.h"
#include <imgui\imgui.h>
#include "Rendering/Renderer.h"
#include "Scene/Entities/Entity.h"
#include <imgui\imgui_impl_glfw.h>
#include <imgui\imgui_impl_opengl3.h>
#include "Scene/Entities/ImGuiHelper.h"
#include "Core/Physics/PhysicsManager.h"
#include "imgui/ImGuizmo.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "Engine.h"
#include "src/Core/Maths.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Buffers/Framebuffer.h"
#include "src/Scene/Scene.h"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include "Resource/FontAwesome5.h"
#include "Engine.h"
#include <src/Scene/Components/InterfaceComponent.h>
namespace Nuake {
Ref<Window> Window::s_Instance;
#include <imgui/imgui.h>
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_opengl3.h>
namespace Nuake
{
Window::Window()
{
m_Title = DEFAULT_TITLE;
m_Width = DEFAULT_WIDTH;
m_Height = DEFAULT_HEIGHT;
Init();
Renderer::Init();
}
Window::~Window() { }
Ref<Window> Window::Get()
{
if (s_Instance == nullptr)
s_Instance = CreateRef<Window>();
static Ref<Window> instance;
if (instance == nullptr)
{
instance = CreateRef<Window>();
}
return s_Instance;
}
bool Window::ShouldClose()
{
return glfwWindowShouldClose(m_Window);
return instance;
}
GLFWwindow* Window::GetHandle()
@@ -51,26 +44,118 @@ namespace Nuake {
return m_Window;
}
bool Window::SetScene(Ref<Scene> scene)
bool Window::ShouldClose()
{
m_Scene = scene;
return true;
return glfwWindowShouldClose(m_Window);
}
Ref<Scene> Window::GetScene()
int Window::Init()
{
return m_Scene;
if (!glfwInit())
{
Logger::Log("glfw initialization failed.", CRITICAL);
return -1;
}
m_Window = glfwCreateWindow(m_Width, m_Height, m_Title.c_str(), NULL, NULL);
if (!m_Window)
{
Logger::Log("Window creation failed.", CRITICAL);
return -1;
}
SetWindowIcon("resources/Images/nuake-logo.png");
glfwMakeContextCurrent(m_Window);
SetVSync(0);
Logger::Log((char*)glGetString(GL_VERSION));
if (glewInit() != GLEW_OK)
{
Logger::Log("GLEW initialization failed!", CRITICAL);
return -1;
}
// TODO: Move this to renderer init. The window shouldnt have to do gl calls.
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// TODO: have clear color in environnement.
glClearColor(0.f, 0.f, 0.f, 1.0f);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_CULL_FACE);
// Create viewports
m_Framebuffer = CreateRef<FrameBuffer>(true, glm::vec2(1920, 1080));
m_Framebuffer->SetTexture(CreateRef<Texture>(glm::vec2(1920, 1080), GL_RGB));
InitImgui();
return 0;
}
void Window::SetTitle(const std::string& title)
void Window::Update(Timestep ts)
{
m_Title = title;
glfwSetWindowTitle(m_Window, m_Title.c_str());
m_Scene->Update(ts);
}
std::string Window::GetTitle()
void Window::FixedUpdate(Timestep ts)
{
return m_Title;
m_Scene->FixedUpdate(ts);
}
void Window::Draw()
{
// Dont render if no scene is loaded.
if (!m_Scene)
{
return;
}
// Dont render if no cam is found.
Ref<Camera> cam = m_Scene->GetCurrentCamera();
if (!cam)
{
return;
}
// We cannot render to a framebuffer that is smaller than 1x1.
Vector2 size = m_Framebuffer->GetSize();
size.x = std::max(size.x, 1.0f);
size.y = std::max(size.y, 1.0f);
cam->AspectRatio = size.x / size.y;
m_Scene->m_EditorCamera->OnWindowResize(size.x, size.y);
if (Engine::IsPlayMode())
{
m_Scene->Draw(*m_Framebuffer.get());
}
else
{
m_Scene->Draw(*m_Framebuffer.get(), m_Scene->m_EditorCamera->GetPerspective(), m_Scene->m_EditorCamera->GetTransform());
}
glEnable(GL_DEPTH_TEST);
Renderer::EndDraw();
}
void Window::EndDraw()
{
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_Window);
glfwPollEvents();
}
Ref<FrameBuffer> Window::GetFrameBuffer() const
@@ -105,206 +190,128 @@ namespace Nuake {
}
}
int Window::Init()
Ref<Scene> Window::GetScene()
{
if (!glfwInit())
{
Logger::Log("glfw initialization failed.", CRITICAL);
return -1;
}
{ // Create window
m_Window = glfwCreateWindow(m_Width, m_Height, m_Title.c_str(), NULL, NULL);
if (!m_Window)
{
Logger::Log("Window creation failed.", CRITICAL);
return -1;
}
GLFWimage images[1];
images[0].pixels = stbi_load("resources/Images/nuake-logo.png", &images[0].width, &images[0].height, 0, 4); //rgba channels
glfwSetWindowIcon(m_Window, 1, images);
stbi_image_free(images[0].pixels);
glfwMakeContextCurrent(m_Window);
glfwSwapInterval(1);
Logger::Log((char*)glGetString(GL_VERSION));
if (glewInit() != GLEW_OK)
{
Logger::Log("GLEW initialization failed!", CRITICAL);
return -1;
}
// TODO: Move this to renderer init. The window shouldnt have to do gl calls.
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// TODO: have clear color in environnement.
glClearColor(0.f, 0.f, 0.f, 1.0f);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_CULL_FACE);
}
// Create viewports
m_Framebuffer = CreateRef<FrameBuffer>(true, glm::vec2(1920, 1080));
m_Framebuffer->SetTexture(CreateRef<Texture>(glm::vec2(1920, 1080), GL_RGB));
// ImGui init
{
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.Fonts->AddFontDefault();
io.Fonts->AddFontFromFileTTF("resources/Fonts/OpenSans-Regular.ttf", 16.0);
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGuiStyle& s = ImGui::GetStyle();
s.FrameRounding = 2.0f;
s.GrabRounding = 2.0f;
s.CellPadding = ImVec2(8, 8);
s.WindowPadding = ImVec2(8, 8);
s.ScrollbarRounding = 9.0f;
s.TabRounding = 0;
s.WindowRounding = 0;
s.ChildRounding = 0;
s.FrameRounding = 0;
s.GrabRounding = 0;
s.FramePadding = ImVec2(8, 4);
s.ItemSpacing = ImVec2(8, 4);
s.ItemInnerSpacing = ImVec2(4, 4);
s.TabRounding = 4.0f;
s.WindowBorderSize = 0.0f;
s.ChildBorderSize = 0.0f;
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.10f, 0.10f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.93f, 0.27f, 0.27f, 0.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.49f, 0.97f, 0.28f);
colors[ImGuiCol_DragDropTarget] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
ImGui_ImplGlfw_InitForOpenGL(m_Window, true);
ImGui_ImplOpenGL3_Init("#version 330");
}
return 0;
return m_Scene;
}
void Window::Update(Timestep ts)
bool Window::SetScene(Ref<Scene> scene)
{
m_Scene->Update(ts);
m_Scene = scene;
return true;
}
void Window::FixedUpdate(Timestep ts)
void Window::SetTitle(const std::string& title)
{
m_Scene->FixedUpdate(ts);
m_Title = title;
glfwSetWindowTitle(m_Window, m_Title.c_str());
}
void Window::Draw()
std::string Window::GetTitle()
{
// Dont render if no scene is loaded.
if (!m_Scene)
return;
// Dont render if no cam is found.
Ref<Camera> cam = m_Scene->GetCurrentCamera();
if (!cam)
return;
Vector2 size = m_Framebuffer->GetSize();
if (size.x < 1 || size.y < 1)
{
size.x = 1.0;
size.y = 1.0;
}
cam->AspectRatio = size.x / size.y;
m_Scene->m_EditorCamera->OnWindowResize(size.x, size.y);
if (Engine::IsPlayMode)
{
m_Scene->Draw(*m_Framebuffer.get());
}
else
{
m_Scene->Draw(*m_Framebuffer.get(), m_Scene->m_EditorCamera->GetPerspective(), m_Scene->m_EditorCamera->GetTransform());
}
glEnable(GL_DEPTH_TEST);
Renderer::EndDraw();
return m_Title;
}
void Window::SetWindowIcon(const std::string& path)
{
GLFWimage images[1];
images[0].pixels = stbi_load("resources/Images/nuake-logo.png", &images[0].width, &images[0].height, 0, 4); //rgba channels
glfwSetWindowIcon(m_Window, 1, images);
stbi_image_free(images[0].pixels);
}
void Window::EndDraw()
void Window::SetVSync(bool enabled)
{
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_Window);
glfwPollEvents();
glfwSwapInterval(enabled ? 0 : 1);
}
void Window::InitImgui()
{
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.Fonts->AddFontDefault();
io.Fonts->AddFontFromFileTTF("resources/Fonts/OpenSans-Regular.ttf", 16.0);
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGuiStyle& s = ImGui::GetStyle();
s.FrameRounding = 2.0f;
s.GrabRounding = 2.0f;
s.CellPadding = ImVec2(8, 8);
s.WindowPadding = ImVec2(8, 8);
s.ScrollbarRounding = 9.0f;
s.TabRounding = 0;
s.WindowRounding = 0;
s.ChildRounding = 0;
s.FrameRounding = 0;
s.GrabRounding = 0;
s.FramePadding = ImVec2(8, 4);
s.ItemSpacing = ImVec2(8, 4);
s.ItemInnerSpacing = ImVec2(4, 4);
s.TabRounding = 4.0f;
s.WindowBorderSize = 0.0f;
s.ChildBorderSize = 0.0f;
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.10f, 0.10f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.93f, 0.27f, 0.27f, 0.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.49f, 0.97f, 0.28f);
colors[ImGuiCol_DragDropTarget] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
ImGui_ImplGlfw_InitForOpenGL(m_Window, true);
ImGui_ImplOpenGL3_Init("#version 330");
}
}

View File

@@ -1,34 +1,34 @@
#pragma once
#include "Core/Timestep.h"
#include "Rendering/Buffers/Framebuffer.h"
#include "Scene/Scene.h"
#include "Core/Core.h"
#include "Core/Timestep.h"
#include "Core/Maths.h"
struct GLFWwindow;
namespace Nuake
{
class Scene;
class FrameBuffer;
class Window
{
private:
const std::string DEFAULT_TITLE = "Untitled Window";
static Ref<Window> s_Instance;
std::string m_Title;
int m_Width = 1280;
int m_Height = 720;
const uint32_t DEFAULT_WIDTH = 1280;
const uint32_t DEFAULT_HEIGHT = 720;
GLFWwindow* m_Window;
std::string m_Title;
uint32_t m_Width;
uint32_t m_Height;
Ref<FrameBuffer> m_Framebuffer;
Ref<Scene> m_Scene;
Vector2 m_FramebufferOffset;
public:
Window();
~Window();
~Window() = default;
static Ref<Window> Get(); // Get the window instance
GLFWwindow* GetHandle();
@@ -36,12 +36,15 @@ namespace Nuake
bool ShouldClose();
int Init();
void Update(Timestep ts);
void FixedUpdate(Timestep ts);
void Draw();
void EndDraw();
Ref<FrameBuffer> GetFrameBuffer() const;
Vector2 GetSize() const;
void SetSize(const Vector2& size);
@@ -52,6 +55,11 @@ namespace Nuake
void SetTitle(const std::string& title);
std::string GetTitle();
void SetWindowIcon(const std::string& path);
void SetVSync(bool enabled);
private:
void InitImgui();
};
}