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A little bit of cleanup
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@@ -159,25 +159,25 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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// Draw each component properties panels.
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// mLightPanel.Draw(entity);
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// mScriptPanel.Draw(entity);
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// mNetScriptPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mNetScriptPanel.Draw(entity);
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// mAudioEmitterPanel.Draw(entity);
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// mParticleEmitterPanel.Draw(entity);
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// mSpritePanel.Draw(entity);
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// mMeshPanel.Draw(entity);
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// mSpritePanel.Draw(entity);
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mMeshPanel.Draw(entity);
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// mSkinnedModelPanel.Draw(entity);
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// mBonePanel.Draw(entity);
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// mQuakeMapPanel.Draw(entity);
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// mCameraPanel.Draw(entity);
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// mRigidbodyPanel.Draw(entity);
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// mBoxColliderPanel.Draw(entity);
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// mSphereColliderPanel.Draw(entity);
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// mCapsuleColliderPanel.Draw(entity);
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// mCylinderColliderPanel.Draw(entity);
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// mMeshColliderPanel.Draw(entity);
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// mCharacterControllerPanel.Draw(entity);
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// mNavMeshVolumePanel.Draw(entity);
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mBonePanel.Draw(entity);
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// mQuakeMapPanel.Draw(entity);
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mCameraPanel.Draw(entity);
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// mRigidbodyPanel.Draw(entity);
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mBoxColliderPanel.Draw(entity);
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// mSphereColliderPanel.Draw(entity);
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mCapsuleColliderPanel.Draw(entity);
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mCylinderColliderPanel.Draw(entity);
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mMeshColliderPanel.Draw(entity);
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mCharacterControllerPanel.Draw(entity);
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mNavMeshVolumePanel.Draw(entity);
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// mUiPanel.Draw(entity);
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using namespace Nuake;
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