mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-04 11:35:06 +03:00
Added capsule gizmo
This commit is contained in:
@@ -1,11 +1,15 @@
|
||||
#include "GizmoDrawer.h"
|
||||
#include <src/Rendering/Buffers/VertexBuffer.h>
|
||||
|
||||
#include <src/Scene/Components/LightComponent.h>
|
||||
#include <src/Scene/Components/CameraComponent.h>
|
||||
#include <src/Scene/Components/SphereCollider.h>
|
||||
#include <src/Scene/Components/BoxCollider.h>
|
||||
|
||||
#include <src/Resource/ModelLoader.h>
|
||||
#include <src/Rendering/RenderList.h>
|
||||
|
||||
#include <dependencies/GLEW/include/GL/glew.h>
|
||||
#include <src/Scene/Components/LightComponent.h>
|
||||
|
||||
GizmoDrawer::GizmoDrawer()
|
||||
{
|
||||
@@ -22,6 +26,7 @@ GizmoDrawer::GizmoDrawer()
|
||||
mAxisLineBuffer->AddBuffer(*mAxisLineVertexBuffer, *vblayout);
|
||||
|
||||
GenerateSphereGizmo();
|
||||
GenerateCapsuleGizmo();
|
||||
|
||||
// Load gizmos
|
||||
ModelLoader loader;
|
||||
@@ -72,6 +77,101 @@ void GizmoDrawer::GenerateSphereGizmo()
|
||||
mCircleBuffer->AddBuffer(*mCircleVertexBuffer, *vblayout);
|
||||
}
|
||||
|
||||
void GizmoDrawer::GenerateCapsuleGizmo()
|
||||
{
|
||||
float height = 1.5f;
|
||||
float radius = 0.5f;
|
||||
|
||||
float halfHeight = height / 2.0f;
|
||||
|
||||
float bottomCircleHeight = -halfHeight + radius;
|
||||
float topCircleHeight = halfHeight - radius;
|
||||
|
||||
// Generate circles
|
||||
const float subDivision = 32.0f;
|
||||
constexpr const float pi = glm::pi<float>() * 4.0;
|
||||
float increment = pi / subDivision;
|
||||
for (int i = 0; i < subDivision * 2.0; i++)
|
||||
{
|
||||
float current = increment * (i);
|
||||
float x = glm::cos(current) * radius;
|
||||
float z = glm::sin(current) * radius;
|
||||
|
||||
current = increment * (i + 1);
|
||||
float x2 = glm::cos(current) * radius;
|
||||
float z2 = glm::sin(current) * radius;
|
||||
|
||||
Vector3 vert1, vert2;
|
||||
if (i < subDivision)
|
||||
{
|
||||
vert1 = Vector3(x, topCircleHeight, z);
|
||||
vert2 = Vector3(x2, topCircleHeight, z2);
|
||||
}
|
||||
else
|
||||
{
|
||||
vert1 = Vector3(x, bottomCircleHeight, z);
|
||||
vert2 = Vector3(x2, bottomCircleHeight, z2);
|
||||
}
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.7, 1.0) });
|
||||
capsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.7, 1.0) });
|
||||
}
|
||||
|
||||
for (int i = 0; i < subDivision * 2.0; i++)
|
||||
{
|
||||
float current = increment * (i);
|
||||
float x = glm::cos(current) * radius;
|
||||
float z = glm::sin(current) * radius;
|
||||
|
||||
current = increment * (i + 1);
|
||||
float x2 = glm::cos(current) * radius;
|
||||
float z2 = glm::sin(current) * radius;
|
||||
|
||||
float heightOffset = topCircleHeight;
|
||||
if (z < 0.0)
|
||||
{
|
||||
heightOffset = bottomCircleHeight;
|
||||
}
|
||||
|
||||
Vector3 vert1, vert2;
|
||||
if (i < subDivision)
|
||||
{
|
||||
vert1 = Vector3(x, z + heightOffset, 0);
|
||||
vert2 = Vector3(x2, z2 + heightOffset, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vert1 = Vector3(0, z + heightOffset, x);
|
||||
vert2 = Vector3(0, z2 + heightOffset, x2 );
|
||||
}
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.7, 1.0) });
|
||||
capsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.7, 1.0) });
|
||||
}
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.7, 1.0)});
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.7, 1.0) });
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.7, 1.0) });
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.7, 1.0) });
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.7, 1.0) });
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.7, 1.0) });
|
||||
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.7, 1.0) });
|
||||
capsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.7, 1.0) });
|
||||
|
||||
mCapsuleBuffer = CreateRef<Nuake::VertexArray>();
|
||||
mCapsuleBuffer->Bind();
|
||||
|
||||
mCapsuleVertexBuffer = CreateRef<VertexBuffer>(capsuleVertices.data(), capsuleVertices.size() * sizeof(Nuake::LineVertex));
|
||||
auto vblayout = CreateRef<VertexBufferLayout>();
|
||||
vblayout->Push<float>(3);
|
||||
vblayout->Push<float>(4);
|
||||
|
||||
mCapsuleBuffer->AddBuffer(*mCapsuleVertexBuffer, *vblayout);
|
||||
}
|
||||
|
||||
void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
|
||||
{
|
||||
using namespace Nuake;
|
||||
@@ -99,6 +199,18 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
|
||||
Nuake::RenderCommand::DrawLines(0, 128);
|
||||
}
|
||||
|
||||
auto capsuleColliderView = scene->m_Registry.view<TransformComponent, BoxColliderComponent>();
|
||||
for (auto e : capsuleColliderView)
|
||||
{
|
||||
auto [transform, capsule] = scene->m_Registry.get<TransformComponent, BoxColliderComponent>(e);
|
||||
mLineShader->Bind();
|
||||
mLineShader->SetUniformMat4f("u_View", glm::translate(scene->m_EditorCamera->GetTransform(), transform.Translation));
|
||||
mLineShader->SetUniformMat4f("u_Projection", scene->m_EditorCamera->GetPerspective());
|
||||
|
||||
mCapsuleBuffer->Bind();
|
||||
Nuake::RenderCommand::DrawLines(0, 264);
|
||||
}
|
||||
|
||||
auto flatShader = ShaderManager::GetShader("resources/Shaders/flat.shader");
|
||||
flatShader->Bind();
|
||||
flatShader->SetUniformMat4f("u_View", scene->m_EditorCamera->GetTransform());
|
||||
|
||||
Reference in New Issue
Block a user