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Compile issues fixed
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@@ -8,6 +8,7 @@
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#include <src/Scene/Components/SphereCollider.h>
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#include <src/Scene/Components/CharacterControllerComponent.h>
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#include <src/Scene/Components/BoxCollider.h>
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#include "src/Scene/Components/RigidbodyComponent.h"
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#include <src/Resource/ModelLoader.h>
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#include <src/Rendering/RenderList.h>
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@@ -26,7 +27,6 @@
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#include <DetourDebugDraw.h>
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#include <src/Scene/Components/BSPBrushComponent.h>
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GizmoDrawer::GizmoDrawer(EditorInterface* editor)
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{
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m_LineShader = Nuake::ShaderManager::GetShader("Resources/Shaders/line.shader");
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