Compile issues fixed

This commit is contained in:
WiggleWizard
2024-09-15 23:14:23 +01:00
parent baac971deb
commit b23d418f23
4 changed files with 5 additions and 3 deletions

View File

@@ -3,6 +3,8 @@
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/NavMeshVolumeComponent.h>
#include "src/AI/NavManager.h"
#include "src/Scene/Components/QuakeMap.h"
#include <src/Core/Maths.h>
#include <src/AI/RecastConfig.h>
@@ -384,4 +386,4 @@ public:
}
EndComponentTable();
}
};
};

View File

@@ -8,6 +8,7 @@
#include <src/Scene/Components/SphereCollider.h>
#include <src/Scene/Components/CharacterControllerComponent.h>
#include <src/Scene/Components/BoxCollider.h>
#include "src/Scene/Components/RigidbodyComponent.h"
#include <src/Resource/ModelLoader.h>
#include <src/Rendering/RenderList.h>
@@ -26,7 +27,6 @@
#include <DetourDebugDraw.h>
#include <src/Scene/Components/BSPBrushComponent.h>
GizmoDrawer::GizmoDrawer(EditorInterface* editor)
{
m_LineShader = Nuake::ShaderManager::GetShader("Resources/Shaders/line.shader");

View File

@@ -4,6 +4,7 @@
#include "../Misc/ImGuiTextHelper.h"
#include <src/Scene/Components.h>
#include "src/Scene/Components/FieldTypes.h"
#include "../ComponentsPanel/MaterialEditor.h"
#include <src/Rendering/Textures/Material.h>
#include <src/Resource/ResourceLoader.h>

View File

@@ -13,7 +13,6 @@
#include "../ComponentsPanel/BoxColliderPanel.h"
#include "../ComponentsPanel/CapsuleColliderPanel.h"
#include "../ComponentsPanel/CylinderColliderPanel.h"
#include "../ComponentsPanel/SphereColliderPanel.h"
#include "../ComponentsPanel/MeshColliderPanel.h"
#include "../ComponentsPanel/CharacterControllerPanel.h"
#include "../ComponentsPanel/BonePanel.h"