Fixed double gizmo bug in viewport

This commit is contained in:
antopilo
2025-04-13 16:37:27 -04:00
parent b959d4abc0
commit ad581b1d4e

View File

@@ -109,7 +109,7 @@ void ViewportWidget::Draw()
// Since imguizmo doesnt support reverse-Z, we need to create a new projection matrix
// With a normal near and far plane.
Matrix4 normalZProjection = glm::perspectiveFov(glm::radians(editorCam->Fov), 9.0f * editorCam->AspectRatio, 9.0f, editorCam->Near, editorCam->Far);
Matrix4 normalZProjection = glm::perspectiveFov(glm::radians(editorCam->Fov), 9.0f * editorCam->AspectRatio, 9.0f, editorCam->Far, editorCam->Near);
static Vector3 camPreviousPos = editorContext.GetScene()->m_EditorCamera->Translation;
static Vector3 camNewPos = Vector3(0, 0, 0);
Vector3 camDelta = camNewPos - camPreviousPos;