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https://github.com/antopilo/Nuake.git
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@@ -1,14 +1,12 @@
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#include <Engine.h>
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#include <src/Rendering/SceneRenderer.h>
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#include <dependencies/GLEW/include/GL/glew.h>
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#include <dependencies/glfw/include/GLFW/glfw3.h>
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#include <string>
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#include <Engine.h>
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#include <src/Core/Logger.h>
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#include <src/Rendering/SceneRenderer.h>
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#include <iostream>
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#include <src/Vendors/imgui/imgui.h>
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#include <string>
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void CheckError()
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{
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@@ -22,52 +20,27 @@ void CheckError()
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void main(int argc, char* argv[])
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{
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std::string projectPath;
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if (argc == 1)
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{
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return;
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}
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projectPath = std::string(argv[1]);
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using namespace Nuake;
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Nuake::Engine::Init();
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Engine::Init();
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Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
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auto window = Nuake::Engine::GetCurrentWindow();
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window->SetTitle("asdasd");
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FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
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auto project = Project::New();
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auto scene = Scene::New();
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auto projectFileData = FileSystem::ReadFile(projectPath, true);
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try
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{
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project->Deserialize(projectFileData);
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project->FullPath = projectPath;
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Engine::LoadProject(project);
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}
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catch (std::exception exception)
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{
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Logger::Log("Error loading project: " + projectPath, "editor", CRITICAL);
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Logger::Log(exception.what());
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}
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//Engine::EnterPlayMode();
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Ref<Scene> scene = Scene::New();
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Engine::LoadScene(scene);
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while (!window->ShouldClose())
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{
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Nuake::Engine::Tick();
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Nuake::Engine::Draw();
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ImGui::Begin("test");
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ImGui::End();
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const auto& WindowSize = window->GetSize();
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glViewport(0, 0, WindowSize.x, WindowSize.y);
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RenderCommand::SetClearColor({ 0.1, 0.1 ,0.1, 1.0 });
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RenderCommand::Clear();
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Nuake::Engine::EndDraw();
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Engine::Draw();
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Renderer::DrawLine(Vector3(0, 0, 0), Vector3(10, 10, 0), Color(1, 0, 0, 1));
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Engine::EndDraw();
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}
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}
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