mirror of
https://github.com/antopilo/Nuake.git
synced 2025-12-30 21:49:06 +03:00
Added debug names and markers to vulkan
This commit is contained in:
@@ -20,10 +20,42 @@ namespace Nuake
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Cmd(VkCommandBuffer cmdBuffer) : CmdBuffer(cmdBuffer) {}
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VkCommandBuffer GetCmdBuffer() { return CmdBuffer; }
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class DebugMarkerScope
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{
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private:
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VkCommandBuffer cmd;
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public:
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DebugMarkerScope(VkCommandBuffer inCmd, const std::string& name, Color color = Color(1, 0, 0, 1)) :
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cmd(inCmd)
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{
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VkDebugUtilsLabelEXT labelInfo{};
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labelInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
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labelInfo.pLabelName = name.c_str();
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labelInfo.color[0] = color.r; // Red
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labelInfo.color[1] = color.g;
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labelInfo.color[2] = color.b;
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labelInfo.color[3] = color.a; // Alpha
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vkCmdBeginDebugUtilsLabelEXT(cmd, &labelInfo);
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}
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~DebugMarkerScope()
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{
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vkCmdEndDebugUtilsLabelEXT(cmd);
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}
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};
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public:
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void BeginRendering(VkRenderingInfo renderInfo);
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void EndRendering();
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DebugMarkerScope DebugScope(const std::string& name, Color color = Color(1, 0, 0, 1))
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{
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return DebugMarkerScope(CmdBuffer, name, color);
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}
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void DebugMarker(const std::string& name, Color color = Color(1, 0, 0, 1));
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void BindPipeline(VkPipeline pipeline) const;
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void SetViewport(const Vector2& size) const;
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void SetScissor(const Vector2& size) const;
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@@ -70,6 +70,8 @@ void RenderPass::Execute(PassRenderContext& ctx, PassAttachments& inputs)
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void RenderPass::ClearAttachments(PassRenderContext& ctx, PassAttachments& inputs)
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{
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auto marker = ctx.commandBuffer.DebugScope("Clear Attachments");
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// Clear all color attachments
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int attachmentIndex = 0;
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for (int i = 0; i < std::size(inputs); i++)
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@@ -96,6 +98,7 @@ void RenderPass::ClearAttachments(PassRenderContext& ctx, PassAttachments& input
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void RenderPass::TransitionAttachments(PassRenderContext& ctx, PassAttachments& inputs)
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{
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auto marker = ctx.commandBuffer.DebugScope("Transition Attachments");
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// Transition all color attachments
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for (auto& attachment : inputs)
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{
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@@ -108,6 +111,8 @@ void RenderPass::TransitionAttachments(PassRenderContext& ctx, PassAttachments&
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void RenderPass::UntransitionAttachments(PassRenderContext& ctx, PassAttachments& inputs)
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{
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auto marker = ctx.commandBuffer.DebugScope("Detransition Attachments");
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for (auto& attachment : inputs)
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{
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// Transform from color attachment to transfer src for next pass
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@@ -122,6 +127,7 @@ void RenderPass::Render(PassRenderContext& ctx, PassAttachments& inputs)
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if (PreRender)
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{
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auto marker = ctx.commandBuffer.DebugScope("Pre Render");
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PreRender(ctx);
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}
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@@ -162,6 +168,7 @@ void RenderPass::Render(PassRenderContext& ctx, PassAttachments& inputs)
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if (RenderCb)
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{
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auto marker = ctx.commandBuffer.DebugScope("Render");
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RenderCb(ctx);
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}
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}
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@@ -169,6 +176,7 @@ void RenderPass::Render(PassRenderContext& ctx, PassAttachments& inputs)
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if (PostRender)
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{
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auto marker = ctx.commandBuffer.DebugScope("Post Render");
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PostRender(ctx);
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}
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}
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@@ -278,6 +286,7 @@ void RenderPass::Build()
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VK_CALL(vkCreatePipelineLayout(VkRenderer::Get().GetDevice(), &pipeline_layout_info, nullptr, &PipelineLayout));
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VulkanUtil::SetDebugName(PipelineLayout, Name + "PipelineLayout");
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// Create pipeline
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const size_t attachmentCount = Attachments.size();
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@@ -314,7 +323,7 @@ void RenderPass::Build()
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}
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Pipeline = pipelineBuilder.BuildPipeline(VkRenderer::Get().GetDevice());
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VulkanUtil::SetDebugName(Pipeline, Name + "Pipeline");
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IsBuilt = true;
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}
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@@ -381,6 +390,7 @@ void RenderPipeline::Execute(PassRenderContext& ctx, PipelineAttachments& inputs
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int passIndex = 0;
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for (auto& pass : RenderPasses)
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{
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auto marker = ctx.commandBuffer.DebugScope(pass.GetName() + " Execute");
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pass.Execute(ctx, inputs[passIndex]);
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passIndex++;
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@@ -145,6 +145,8 @@ SceneRenderPipeline::SceneRenderPipeline()
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memcpy(mappedData, ssaoKernelSamples.data(), buffer->GetSize());
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd)
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{
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auto command = Cmd(cmd);
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command.DebugScope("SSAO Kernel CopyBuffer");
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VkBufferCopy copy{ 0 };
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copy.dstOffset = 0;
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copy.srcOffset = 0;
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@@ -316,7 +318,10 @@ void SceneRenderPipeline::Render(PassRenderContext& ctx)
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{ LineCombineOutput },
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};
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GBufferPipeline.Execute(ctx, pipelineInputs);
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{
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auto marker = ctx.commandBuffer.DebugScope("GBufferPipeline Execute");
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GBufferPipeline.Execute(ctx, pipelineInputs);
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}
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// Mouse Picking requests
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if (!mousePickingRequests.empty())
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@@ -334,6 +339,7 @@ void SceneRenderPipeline::Render(PassRenderContext& ctx)
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd)
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{
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Cmd command(cmd);
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command.DebugScope("Mouse picking GPU to CPU copy");
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command.TransitionImageLayout(GBufferEntityID, VkImageLayout::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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command.CopyImageToBuffer(GBufferEntityID, stagingBuffer, request.mousePosition);
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command.TransitionImageLayout(GBufferEntityID, VkImageLayout::VK_IMAGE_LAYOUT_GENERAL);
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@@ -29,18 +29,18 @@ bool Viewport::Resize()
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viewportSize = queuedResize;
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auto newRenderTarget = CreateRef<VulkanImage>(ImageFormat::RGBA16F, viewportSize);
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd)
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VkRenderer::Get().ImmediateSubmit([&, newRenderTarget](VkCommandBuffer cmd)
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{
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Cmd command(cmd);
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command.DebugScope("Viewport Resize GPGPU copy");
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command.TransitionImageLayout(renderTarget, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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command.TransitionImageLayout(newRenderTarget, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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command.CopyImageToImage(renderTarget, newRenderTarget);
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command.TransitionImageLayout(renderTarget, VK_IMAGE_LAYOUT_GENERAL);
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command.TransitionImageLayout(newRenderTarget, VK_IMAGE_LAYOUT_GENERAL);
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renderTarget = newRenderTarget;
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});
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renderTarget = newRenderTarget;
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return true;
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}
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@@ -14,6 +14,7 @@ namespace Nuake
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class Viewport
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{
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private:
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std::string Name;
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bool Active;
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UUID id;
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Vector2 queuedResize;
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@@ -33,6 +34,8 @@ namespace Nuake
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void SetActive(bool isActive) { Active = isActive; }
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bool IsActive() const { return Active; }
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void SetDebugName(const std::string& name) { Name = name; }
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const std::string& GetDebugName() const { return Name; }
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UUID GetID() const { return id; }
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UUID GetViewID() const { return viewId; }
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void SetViewID(UUID inViewID) { this->viewId = inViewID; }
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@@ -3,6 +3,7 @@
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#include "VulkanRenderer.h"
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#include "VulkanAllocator.h"
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#include "VulkanInit.h"
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using namespace Nuake;
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@@ -36,6 +37,8 @@ void VkMesh::UploadToGPU(const std::vector<Vertex>& vertices, const std::vector<
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memcpy((char*)mappedData + VertexBuffer->GetSize(), indices.data(), IndexBuffer->GetSize());
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd) {
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auto command = Cmd(cmd);
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command.DebugScope("VkMesh UploadToGPU");
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VkBufferCopy vertexCopy{ 0 };
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vertexCopy.dstOffset = 0;
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vertexCopy.srcOffset = 0;
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@@ -65,6 +68,9 @@ void VkMesh::CreateDescriptorSet()
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builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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DescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
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DescriptorSet = vk.GetDescriptorAllocator().Allocate(device, DescriptorLayout);
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VulkanUtil::SetDebugName(DescriptorLayout, "VkMesh " + std::to_string(ID) + " DescriptorLayout");
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VulkanUtil::SetDebugName(DescriptorSet, "VkMesh " + std::to_string(ID) + " DescriptorSet");
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}
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VkDescriptorBufferInfo bufferInfo{};
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@@ -91,7 +91,7 @@ namespace Nuake
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constexpr uint32_t MAX_MODEL_MATRIX = 3000;
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constexpr uint32_t MAX_MATERIAL = 3000;
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constexpr uint32_t MAX_TEXTURES = 1000;
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constexpr uint32_t MAX_TEXTURES = 3000;
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constexpr uint32_t MAX_CAMERAS = 1000;
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constexpr uint32_t MAX_LIGHTS = 100;
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@@ -5,6 +5,7 @@
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#include "VulkanRenderer.h"
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#include "vk_mem_alloc.h"
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#include "VulkanInit.h"
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#include "VkResources.h"
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using namespace Nuake;
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@@ -33,6 +34,8 @@ AllocatedBuffer::AllocatedBuffer(const std::string& name, size_t inSize, BufferU
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AllocatedBuffer::AllocatedBuffer(inSize, inFlags, inUsage)
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{
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Name = name.empty() ? std::to_string(ID) : name; // Default name is just ID
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VulkanUtil::SetDebugName(Buffer, "Name");
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}
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AllocatedBuffer::~AllocatedBuffer()
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@@ -62,13 +62,19 @@ VulkanImage::VulkanImage(const std::string & path) :
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vmaCreateImage(VulkanAllocator::Get().GetAllocator(), &imgCreateInfo, &imgAllocInfo, &Image, &Allocation, nullptr);
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VulkanUtil::SetDebugName(Image, path + "Image");
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VkImageViewCreateInfo imageViewCreateInfo = VulkanInit::ImageviewCreateInfo(static_cast<VkFormat>(Format), Image, VK_IMAGE_ASPECT_COLOR_BIT);
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VK_CALL(vkCreateImageView(VkRenderer::Get().GetDevice(), &imageViewCreateInfo, nullptr, &ImageView));
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VulkanUtil::SetDebugName(ImageView, path + "ImageView");
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// Transition image and copy data to GPU
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd)
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{
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Cmd command(cmd);
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command.DebugScope("Image CPU to GPU Copy");
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TransitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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//VulkanUtil::TransitionImage(cmd, Image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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@@ -225,6 +231,7 @@ VulkanImage::VulkanImage(void* inData, ImageFormat inFormat, Vector2 inSize) : V
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Layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkRenderer::Get().ImmediateSubmit([&](VkCommandBuffer cmd)
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{
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TransitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL);
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TransitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy copyRegion = {};
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@@ -296,7 +303,6 @@ VulkanImage::VulkanImage(void* inData, size_t inSize) :
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vmaCreateImage(VulkanAllocator::Get().GetAllocator(), &imgCreateInfo, &imgAllocInfo, &Image, &Allocation, nullptr);
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VkImageViewCreateInfo imageViewCreateInfo = VulkanInit::ImageviewCreateInfo(static_cast<VkFormat>(Format), Image, VK_IMAGE_ASPECT_COLOR_BIT);
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VK_CALL(vkCreateImageView(VkRenderer::Get().GetDevice(), &imageViewCreateInfo, nullptr, &ImageView));
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@@ -336,7 +342,8 @@ VulkanImage::~VulkanImage()
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void VulkanImage::SetDebugName(const std::string& name)
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{
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GPUManaged::SetDebugName(name);
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VulkanUtil::SetDebugName(Image, name);
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VulkanUtil::SetDebugName(ImageView, name);
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vmaSetAllocationName(VulkanAllocator::Get().GetAllocator(), Allocation, GetDebugName().data());
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}
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@@ -401,6 +408,7 @@ VkDescriptorSet& VulkanImage::GetImGuiDescriptorSet()
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ImGuiDescriptorSetGenerated = true;
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struct cleanUpData
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{
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VkDescriptorSet descriptorSet;
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@@ -413,6 +421,8 @@ VkDescriptorSet& VulkanImage::GetImGuiDescriptorSet()
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Sampler
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};
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AddGPUCleanUpFunc([=]() {
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cleanUpData data = dataToCleanUp;
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ImGui_ImplVulkan_RemoveTexture(data.descriptorSet);
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@@ -2,7 +2,9 @@
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#include <volk/volk.h>
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#include "Nuake/Core/Maths.h"
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#include "Nuake/Rendering/Vulkan/VulkanRenderer.h"
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#include <string>
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#include <vector>
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namespace Nuake
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@@ -46,5 +48,80 @@ namespace Nuake
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static void TransitionImage(VkCommandBuffer cmd, VkImage image, VkImageLayout currentLayout, VkImageLayout newLayout, bool isDepth = false);
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static void CopyImageToImage(VkCommandBuffer cmd, VkImage source, VkImage destination, Vector2 srcSize, Vector2 dstSize);
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template<typename VulkanHandleType>
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static constexpr VkObjectType GetVkObjectType()
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{
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if constexpr (std::is_same_v<VulkanHandleType, VkBuffer>) {
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return VK_OBJECT_TYPE_BUFFER;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkImage>) {
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return VK_OBJECT_TYPE_IMAGE;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkShaderModule>) {
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return VK_OBJECT_TYPE_SHADER_MODULE;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkPipeline>) {
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return VK_OBJECT_TYPE_PIPELINE;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkDescriptorSet>) {
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return VK_OBJECT_TYPE_DESCRIPTOR_SET;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkPipelineLayout>) {
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return VK_OBJECT_TYPE_PIPELINE_LAYOUT;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkRenderPass>) {
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return VK_OBJECT_TYPE_RENDER_PASS;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkFramebuffer>) {
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return VK_OBJECT_TYPE_FRAMEBUFFER;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkDescriptorSetLayout>) {
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return VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkBufferView>) {
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return VK_OBJECT_TYPE_BUFFER_VIEW;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkImageView>) {
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return VK_OBJECT_TYPE_IMAGE_VIEW;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkSampler>) {
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return VK_OBJECT_TYPE_SAMPLER;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkSamplerYcbcrConversion>) {
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return VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkPipelineCache>) {
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return VK_OBJECT_TYPE_PIPELINE_CACHE;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkQueryPool>) {
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return VK_OBJECT_TYPE_QUERY_POOL;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkEvent>) {
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return VK_OBJECT_TYPE_EVENT;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkFence>) {
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return VK_OBJECT_TYPE_FENCE;
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}
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else if constexpr (std::is_same_v<VulkanHandleType, VkSemaphore>) {
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return VK_OBJECT_TYPE_SEMAPHORE;
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}
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else {
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static_assert(false, "Unknown Vulkan object type.");
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return VK_OBJECT_TYPE_UNKNOWN;
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}
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}
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template<typename VulkanHandleType>
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static void SetDebugName(VulkanHandleType object, const std::string& name)
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{
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VkDebugUtilsObjectNameInfoEXT info{};
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info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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info.objectType = GetVkObjectType<VulkanHandleType>();
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info.objectHandle = reinterpret_cast<uint64_t>(object);
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info.pObjectName = name.c_str();
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vkSetDebugUtilsObjectNameEXT(VkRenderer::Get().GetDevice(), &info);
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}
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};
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}
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@@ -179,6 +179,7 @@ void VkRenderer::GetInstance()
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//make the vulkan instance, with basic debug features
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auto instRet = builder.set_app_name("Nuake Engine")
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.request_validation_layers(NKUseValidationLayer)
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.enable_extension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)
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.use_default_debug_messenger()
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.require_api_version(1, 3, 0)
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.build();
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@@ -209,7 +210,7 @@ void VkRenderer::SelectGPU()
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{
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VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME,
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VK_KHR_LINE_RASTERIZATION_EXTENSION_NAME,
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VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME
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||||
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
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};
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auto systemInfoRet = vkb::SystemInfo::get_system_info();
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@@ -219,9 +220,9 @@ void VkRenderer::SelectGPU()
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||||
{
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||||
if (!systemInfo.is_extension_available(extension))
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||||
{
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||||
std::string errMessage = "No GPU found who supports the required Vulkan extension: " + std::string(extension);
|
||||
errMessage += "\nConsider updating drivers.";
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Logger::Log(errMessage, "vulkan", CRITICAL);
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//std::string errMessage = "No GPU found who supports the required Vulkan extension: " + std::string(extension);
|
||||
//errMessage += "\nConsider updating drivers.";
|
||||
//Logger::Log(errMessage, "vulkan", CRITICAL);
|
||||
//OS::ShowMessageBox("Vulkan Error", errMessage);
|
||||
}
|
||||
}
|
||||
@@ -233,7 +234,7 @@ void VkRenderer::SelectGPU()
|
||||
.set_required_features_12(features12)
|
||||
.set_required_features(VkPhysicalDeviceFeatures{
|
||||
.fillModeNonSolid = VK_TRUE,
|
||||
.wideLines = VK_TRUE
|
||||
.wideLines = VK_TRUE,
|
||||
})
|
||||
.set_surface(Surface)
|
||||
.add_required_extensions(requiredExtensions)
|
||||
@@ -451,6 +452,11 @@ void VkRenderer::DrawScenes()
|
||||
ctx.SelectedEntityID = viewport->GetSelectedEntityID();
|
||||
|
||||
SceneRenderers[view]->DrawSceneView(ctx);
|
||||
Stats.ViewRenderers++;
|
||||
}
|
||||
else
|
||||
{
|
||||
Stats.ViewRenderSkipped++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -737,6 +743,8 @@ void VkRenderer::BeginScene(const UUID& camera)
|
||||
|
||||
bool VkRenderer::Draw()
|
||||
{
|
||||
Stats = {};
|
||||
|
||||
VK_CALL(vkWaitForFences(Device, 1, &GetCurrentFrame().RenderFence, true, 1000000000));
|
||||
|
||||
if (SurfaceSize != Window::Get()->GetSize())
|
||||
@@ -798,7 +806,6 @@ bool VkRenderer::Draw()
|
||||
std::mutex queueMutex;
|
||||
void VkRenderer::EndDraw()
|
||||
{
|
||||
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
if (FrameSkipped)
|
||||
{
|
||||
@@ -894,7 +901,9 @@ void VkRenderer::ImmediateSubmit(std::function<void(VkCommandBuffer cmd)>&& func
|
||||
VK_CALL(vkResetCommandBuffer(ImguiCommandBuffer, 0));
|
||||
|
||||
VkCommandBuffer cmd = ImguiCommandBuffer;
|
||||
Cmd command(cmd);
|
||||
|
||||
command.DebugScope("Immediate Submit", Color(1, 1, 0, 1));
|
||||
VkCommandBufferBeginInfo cmdBeginInfo = VulkanInit::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
|
||||
|
||||
VK_CALL(vkBeginCommandBuffer(cmd, &cmdBeginInfo));
|
||||
@@ -927,8 +936,6 @@ void DescriptorAllocator::InitPool(VkDevice device, uint32_t maxSets, std::span<
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
VkDescriptorPoolCreateInfo pool_info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = maxSets;
|
||||
|
||||
@@ -134,6 +134,13 @@ namespace Nuake
|
||||
|
||||
class Viewport;
|
||||
|
||||
struct RendererStats
|
||||
{
|
||||
int ViewRenderers = 0;
|
||||
int ViewRenderSkipped = 0;
|
||||
int DrawCalls = 0;
|
||||
};
|
||||
|
||||
class VkRenderer
|
||||
{
|
||||
private:
|
||||
@@ -165,6 +172,7 @@ namespace Nuake
|
||||
DescriptorAllocator GlobalDescriptorAllocator;
|
||||
|
||||
public:
|
||||
RendererStats Stats;
|
||||
uint32_t FrameNumber = 0;
|
||||
VkDescriptorSet DrawImageDescriptors;
|
||||
VkDescriptorSetLayout DrawImageDescriptorLayout;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "VulkanAllocator.h"
|
||||
|
||||
#include "GPUManaged.h"
|
||||
#include "VulkanInit.h"
|
||||
|
||||
using namespace Nuake;
|
||||
|
||||
@@ -228,6 +229,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
ModelDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(ModelDescriptorLayout, "ModelDescriptorLayout");
|
||||
}
|
||||
|
||||
// Triangles
|
||||
@@ -235,6 +237,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
TriangleBufferDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(TriangleBufferDescriptorLayout, "TriangleBufferDescriptorLayout");
|
||||
}
|
||||
|
||||
// SSAO kernel
|
||||
@@ -242,6 +245,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
SSAOKernelDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(SSAOKernelDescriptorLayout, "SSAOKernelDescriptorLayout");
|
||||
}
|
||||
|
||||
// Samplers
|
||||
@@ -249,6 +253,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_SAMPLER, 2);
|
||||
SamplerDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(SamplerDescriptorLayout, "SamplerDescriptorLayout");
|
||||
}
|
||||
|
||||
// Material
|
||||
@@ -256,6 +261,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
MaterialDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(MaterialDescriptorLayout, "MaterialDescriptorLayout");
|
||||
}
|
||||
|
||||
// Textures
|
||||
@@ -263,6 +269,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, MAX_TEXTURES);
|
||||
TexturesDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(TexturesDescriptorLayout, "TexturesDescriptorLayout");
|
||||
}
|
||||
|
||||
// bindless lights
|
||||
@@ -270,6 +277,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
LightsDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(LightsDescriptorLayout, "LightsDescriptorLayout");
|
||||
}
|
||||
|
||||
// bindless cameras
|
||||
@@ -277,6 +285,7 @@ void GPUResources::CreateBindlessLayout()
|
||||
DescriptorLayoutBuilder builder;
|
||||
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
CamerasDescriptorLayout = builder.Build(device, VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
VulkanUtil::SetDebugName(CamerasDescriptorLayout, "CamerasDescriptorLayout");
|
||||
}
|
||||
|
||||
auto allocator = vk.GetDescriptorAllocator();
|
||||
@@ -289,6 +298,14 @@ void GPUResources::CreateBindlessLayout()
|
||||
MaterialDescriptor = allocator.Allocate(device, MaterialDescriptorLayout);
|
||||
SSAOKernelDescriptor = allocator.Allocate(device, SSAOKernelDescriptorLayout);
|
||||
|
||||
VulkanUtil::SetDebugName(TexturesDescriptor, "TextureDescriptor");
|
||||
VulkanUtil::SetDebugName(CamerasDescriptor, "CamerasDescriptor");
|
||||
VulkanUtil::SetDebugName(TriangleBufferDescriptor, "TriangleBufferDescriptor");
|
||||
VulkanUtil::SetDebugName(ModelDescriptor, "ModelDescriptor");
|
||||
VulkanUtil::SetDebugName(LightsDescriptor, "LightsDescriptor");
|
||||
VulkanUtil::SetDebugName(MaterialDescriptor, "MaterialDescriptor");
|
||||
VulkanUtil::SetDebugName(SSAOKernelDescriptor, "SSAOKernelDescriptor");
|
||||
|
||||
// Samplers
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(VkRenderer::Get().GetPhysicalDevice(), &properties);
|
||||
|
||||
Reference in New Issue
Block a user