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https://github.com/antopilo/Nuake.git
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Reworked file structure
This commit is contained in:
303
NuakeEditor/Source/Editor/Windows/MapImporterWindow.cpp
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303
NuakeEditor/Source/Editor/Windows/MapImporterWindow.cpp
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#include "MapImporterWindow.h"
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#include "../Misc/InterfaceFonts.h"
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#include <Engine.h>
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#include <Nuake/Core/Logger.h>
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#include <Nuake/FileSystem/File.h>
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#include <Nuake/Threading/JobSystem.h>
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#include <Nuake/UI/ImUI.h>
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#include <Nuake/FileSystem/FileDialog.h>
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#include <Nuake/Core/String.h>
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#include <Nuake/Resource/Project.h>
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#include <imgui/imgui.h>
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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#include <regex>
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using namespace Nuake;
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void MapImporterWindow::Draw()
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{
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auto& io = ImGui::GetIO();
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowSizeConstraints(ImVec2(600, 400), ImVec2(1920, 1080));
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if (ImGui::Begin("Map Importer"))
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{
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ImGui::PushFont(FontManager::GetFont(Bold));
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ImGui::Text("What is this?");
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ImGui::PopFont();
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ImGui::TextWrapped("This imported will convert any Quake .map file into a .map that uses Nuake Material system.");
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ImGui::PushFont(FontManager::GetFont(Bold));
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ImGui::Text("1. Select a quake .map to import");
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ImGui::PopFont();
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std::string buttonLbl = "Empty";
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if (m_MapToImport)
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{
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buttonLbl = m_MapToImport->GetRelativePath();
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}
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using namespace Nuake;
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if (ImGui::Button(buttonLbl.c_str()))
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{
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std::string selectedFile = FileDialog::OpenFile("*.map");
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std::string relativePath = FileSystem::AbsoluteToRelative(selectedFile);
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if (!selectedFile.empty() && FileSystem::FileExists(relativePath))
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{
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if (Ref<File> file = FileSystem::GetFile(relativePath); file)
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{
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m_MapToImport = file;
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}
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}
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}
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
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{
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std::string fullPath = std::string(reinterpret_cast<char*>(payload->Data), 256);
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std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
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if (FileSystem::FileExists(relPath))
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{
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if (Ref<File> file = FileSystem::GetFile(relPath); file)
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{
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m_MapToImport = file;
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}
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}
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else
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{
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Logger::Log("Failed to import map file. File doesn't exists", "map importer", CRITICAL);
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}
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}
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ImGui::EndDragDropTarget();
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}
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if (Nuake::UI::PrimaryButton("Scan WADs"))
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{
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m_MapToImport = nullptr;
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}
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//for (auto& w : ScanUsedWads())
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//{
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// auto pathSplits = String::Split(std::string(w.begin(), w.end() - 4), '/');
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// std::string WadName = pathSplits[std::size(pathSplits) - 1];
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// std::string TargetDirectory = "/Materials/" + WadName + "/";
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//}
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if (m_Working)
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{
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ImGui::BeginDisabled();
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}
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if (Nuake::UI::PrimaryButton("Export"))
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{
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if (m_OutputFile.empty())
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{
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std::string outputFile = FileDialog::SaveFile("*.map");
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if (!String::EndsWith(outputFile, ".map"))
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{
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outputFile += ".map";
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}
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m_OutputFile = FileSystem::AbsoluteToRelative(outputFile);
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}
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m_Percentage = 0;
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std::string mapContent = m_MapToImport->Read();
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JobSystem::Get().Dispatch([this, mapContent]() {
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m_Working = true;
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std::string fileContent = mapContent;
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std::istringstream stream(fileContent);
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std::ostringstream modifiedMapContent;
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std::string pattern = R"(\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*([^\s]+))";
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std::regex regexPattern(pattern);
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std::string line;
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int lines = std::count(fileContent.begin(), fileContent.end(), '\n');
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int lineEdited = 0;
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while (std::getline(stream, line))
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{
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if (String::BeginsWith(line, "// Game:"))
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{
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line = "// Game: " + String::RemoveWhiteSpace(Nuake::Engine::GetProject()->Name);
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}
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else
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{
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std::smatch match;
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if (std::regex_search(line, match, regexPattern))
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{
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// If a match is found, return the captured value
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std::string result = match[10].str();
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std::string result2 = match[0].str();
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result2.erase(result2.end() - result.length(), result2.end());
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std::string transformWad = GetTransformedWadPath(result);
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if (transformWad.empty())
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{
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Logger::Log("Couldn't find texture: " + result, "map importer", CRITICAL);
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}
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line = result2 + std::regex_replace(line, regexPattern, transformWad);
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}
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}
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modifiedMapContent << line << std::endl;
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lineEdited++;
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int newPercentage = ((float)lineEdited / (float)lines) * 100;
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if (newPercentage != m_Percentage)
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{
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m_Percentage.store(newPercentage, std::memory_order_relaxed);
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}
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}
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FileSystem::BeginWriteFile(m_OutputFile);
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FileSystem::WriteLine(modifiedMapContent.str());
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FileSystem::EndWriteFile();
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}, [this]() {
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m_Working = false;
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});
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m_MapToImport = nullptr;
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}
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if (m_Working)
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{
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ImGui::EndDisabled();
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}
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ImGui::SameLine();
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ImGui::TextUnformatted(m_OutputFile.c_str());
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if (ImGui::IsItemClicked())
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{
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std::string outputFile = FileDialog::SaveFile("*.map");
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if (!String::EndsWith(outputFile, ".map"))
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{
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outputFile += ".map";
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}
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m_OutputFile = FileSystem::AbsoluteToRelative(outputFile);
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}
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if (m_Working)
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{
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ImGui::SameLine();
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ImGui::TextUnformatted((std::string("Progress: ") + std::to_string(m_Percentage) + "%").c_str());
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}
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}
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ImGui::End();
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}
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std::vector<std::string> MapImporterWindow::ScanUsedWads()
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{
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if (!m_MapToImport)
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{
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return std::vector<std::string>();
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}
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m_DetectedWads.clear();
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using namespace Nuake;
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const std::string mapContent = m_MapToImport->Read();
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std::vector<std::string> usedWads;
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std::regex pattern("\"wad\"\\s*\"([^\"]+)\"");
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std::smatch match;
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// Search the input string using the regular expression
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if (std::regex_search(mapContent, match, pattern))
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{
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const std::string fullString = match[1].str();
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// Split multiple wads in case.
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auto separatedWads = String::Split(fullString, ';');
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for (auto& wad : separatedWads)
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{
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usedWads.push_back(wad);
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}
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}
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// If no match is found, return an empty string
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return usedWads;
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}
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std::string MapImporterWindow::GetTransformedWadPath(const std::string& path)
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{
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const std::string& baseTextureDir = "/Textures/";
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using namespace Nuake;
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if (m_WadToMaterialMap.find(path) != m_WadToMaterialMap.end())
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{
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const std::string resolvedPath = m_WadToMaterialMap[path];
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Logger::Log("Map importer found matching material: " + resolvedPath, "map importer", VERBOSE);
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return resolvedPath;
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return resolvedPath;
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}
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std::regex backslash_pattern("\\\\");
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for (const auto& entry : std::filesystem::recursive_directory_iterator(FileSystem::Root + baseTextureDir))
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{
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// Check if the current entry is a regular file and matches the file name
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const std::string stem = String::ToLower(entry.path().stem().string());
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std::string upperInput = String::ToLower(path);
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upperInput = String::Split(upperInput, '/')[String::Split(upperInput, '/').size() - 1];
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std::string prefix = "";
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if (String::BeginsWith(upperInput, "*"))
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{
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prefix = "star_";
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}
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else if (String::BeginsWith(upperInput, "+"))
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{
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prefix = "plus_";
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}
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else if (String::BeginsWith(upperInput, "-"))
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{
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prefix = "minu_";
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}
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else if (String::BeginsWith(upperInput, "/"))
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{
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prefix = "divd_";
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}
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if (!prefix.empty())
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{
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upperInput = prefix + std::string(upperInput.begin() + 1, upperInput.end());
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}
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if (entry.is_regular_file() && stem == upperInput)
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{
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std::filesystem::path relativePath = std::filesystem::relative(entry.path(), FileSystem::Root + "/Textures/");
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std::filesystem::path pathWithoutExtension = relativePath;
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pathWithoutExtension = pathWithoutExtension.parent_path(); // Remove the file name
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pathWithoutExtension /= relativePath.stem(); // Add the file name without extension
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Logger::Log("Map importer found matching material: " + pathWithoutExtension.string(), "map importer", VERBOSE);
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const std::string& foundMaterialPath = std::regex_replace(pathWithoutExtension.string(), backslash_pattern, "/");
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m_WadToMaterialMap[path] = foundMaterialPath;
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return foundMaterialPath;
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}
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}
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Logger::Log("Map importer failed to find material: " + path, "map importer", VERBOSE);
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return std::string();
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}
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