Files
Nuake/NuakeEditor/Source/Editor/Windows/MapImporterWindow.cpp
2025-01-30 22:41:17 -05:00

304 lines
8.1 KiB
C++

#include "MapImporterWindow.h"
#include "../Misc/InterfaceFonts.h"
#include <Engine.h>
#include <Nuake/Core/Logger.h>
#include <Nuake/FileSystem/File.h>
#include <Nuake/Threading/JobSystem.h>
#include <Nuake/UI/ImUI.h>
#include <Nuake/FileSystem/FileDialog.h>
#include <Nuake/Core/String.h>
#include <Nuake/Resource/Project.h>
#include <imgui/imgui.h>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <regex>
using namespace Nuake;
void MapImporterWindow::Draw()
{
auto& io = ImGui::GetIO();
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSizeConstraints(ImVec2(600, 400), ImVec2(1920, 1080));
if (ImGui::Begin("Map Importer"))
{
ImGui::PushFont(FontManager::GetFont(Bold));
ImGui::Text("What is this?");
ImGui::PopFont();
ImGui::TextWrapped("This imported will convert any Quake .map file into a .map that uses Nuake Material system.");
ImGui::PushFont(FontManager::GetFont(Bold));
ImGui::Text("1. Select a quake .map to import");
ImGui::PopFont();
std::string buttonLbl = "Empty";
if (m_MapToImport)
{
buttonLbl = m_MapToImport->GetRelativePath();
}
using namespace Nuake;
if (ImGui::Button(buttonLbl.c_str()))
{
std::string selectedFile = FileDialog::OpenFile("*.map");
std::string relativePath = FileSystem::AbsoluteToRelative(selectedFile);
if (!selectedFile.empty() && FileSystem::FileExists(relativePath))
{
if (Ref<File> file = FileSystem::GetFile(relativePath); file)
{
m_MapToImport = file;
}
}
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
{
std::string fullPath = std::string(reinterpret_cast<char*>(payload->Data), 256);
std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
if (FileSystem::FileExists(relPath))
{
if (Ref<File> file = FileSystem::GetFile(relPath); file)
{
m_MapToImport = file;
}
}
else
{
Logger::Log("Failed to import map file. File doesn't exists", "map importer", CRITICAL);
}
}
ImGui::EndDragDropTarget();
}
if (Nuake::UI::PrimaryButton("Scan WADs"))
{
m_MapToImport = nullptr;
}
//for (auto& w : ScanUsedWads())
//{
// auto pathSplits = String::Split(std::string(w.begin(), w.end() - 4), '/');
// std::string WadName = pathSplits[std::size(pathSplits) - 1];
// std::string TargetDirectory = "/Materials/" + WadName + "/";
//}
if (m_Working)
{
ImGui::BeginDisabled();
}
if (Nuake::UI::PrimaryButton("Export"))
{
if (m_OutputFile.empty())
{
std::string outputFile = FileDialog::SaveFile("*.map");
if (!String::EndsWith(outputFile, ".map"))
{
outputFile += ".map";
}
m_OutputFile = FileSystem::AbsoluteToRelative(outputFile);
}
m_Percentage = 0;
std::string mapContent = m_MapToImport->Read();
JobSystem::Get().Dispatch([this, mapContent]() {
m_Working = true;
std::string fileContent = mapContent;
std::istringstream stream(fileContent);
std::ostringstream modifiedMapContent;
std::string pattern = R"(\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*\(\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*-?\d+(\.\d+)?\s*\)\s*([^\s]+))";
std::regex regexPattern(pattern);
std::string line;
int lines = std::count(fileContent.begin(), fileContent.end(), '\n');
int lineEdited = 0;
while (std::getline(stream, line))
{
if (String::BeginsWith(line, "// Game:"))
{
line = "// Game: " + String::RemoveWhiteSpace(Nuake::Engine::GetProject()->Name);
}
else
{
std::smatch match;
if (std::regex_search(line, match, regexPattern))
{
// If a match is found, return the captured value
std::string result = match[10].str();
std::string result2 = match[0].str();
result2.erase(result2.end() - result.length(), result2.end());
std::string transformWad = GetTransformedWadPath(result);
if (transformWad.empty())
{
Logger::Log("Couldn't find texture: " + result, "map importer", CRITICAL);
}
line = result2 + std::regex_replace(line, regexPattern, transformWad);
}
}
modifiedMapContent << line << std::endl;
lineEdited++;
int newPercentage = ((float)lineEdited / (float)lines) * 100;
if (newPercentage != m_Percentage)
{
m_Percentage.store(newPercentage, std::memory_order_relaxed);
}
}
FileSystem::BeginWriteFile(m_OutputFile);
FileSystem::WriteLine(modifiedMapContent.str());
FileSystem::EndWriteFile();
}, [this]() {
m_Working = false;
});
m_MapToImport = nullptr;
}
if (m_Working)
{
ImGui::EndDisabled();
}
ImGui::SameLine();
ImGui::TextUnformatted(m_OutputFile.c_str());
if (ImGui::IsItemClicked())
{
std::string outputFile = FileDialog::SaveFile("*.map");
if (!String::EndsWith(outputFile, ".map"))
{
outputFile += ".map";
}
m_OutputFile = FileSystem::AbsoluteToRelative(outputFile);
}
if (m_Working)
{
ImGui::SameLine();
ImGui::TextUnformatted((std::string("Progress: ") + std::to_string(m_Percentage) + "%").c_str());
}
}
ImGui::End();
}
std::vector<std::string> MapImporterWindow::ScanUsedWads()
{
if (!m_MapToImport)
{
return std::vector<std::string>();
}
m_DetectedWads.clear();
using namespace Nuake;
const std::string mapContent = m_MapToImport->Read();
std::vector<std::string> usedWads;
std::regex pattern("\"wad\"\\s*\"([^\"]+)\"");
std::smatch match;
// Search the input string using the regular expression
if (std::regex_search(mapContent, match, pattern))
{
const std::string fullString = match[1].str();
// Split multiple wads in case.
auto separatedWads = String::Split(fullString, ';');
for (auto& wad : separatedWads)
{
usedWads.push_back(wad);
}
}
// If no match is found, return an empty string
return usedWads;
}
std::string MapImporterWindow::GetTransformedWadPath(const std::string& path)
{
const std::string& baseTextureDir = "/Textures/";
using namespace Nuake;
if (m_WadToMaterialMap.find(path) != m_WadToMaterialMap.end())
{
const std::string resolvedPath = m_WadToMaterialMap[path];
Logger::Log("Map importer found matching material: " + resolvedPath, "map importer", VERBOSE);
return resolvedPath;
return resolvedPath;
}
std::regex backslash_pattern("\\\\");
for (const auto& entry : std::filesystem::recursive_directory_iterator(FileSystem::Root + baseTextureDir))
{
// Check if the current entry is a regular file and matches the file name
const std::string stem = String::ToLower(entry.path().stem().string());
std::string upperInput = String::ToLower(path);
upperInput = String::Split(upperInput, '/')[String::Split(upperInput, '/').size() - 1];
std::string prefix = "";
if (String::BeginsWith(upperInput, "*"))
{
prefix = "star_";
}
else if (String::BeginsWith(upperInput, "+"))
{
prefix = "plus_";
}
else if (String::BeginsWith(upperInput, "-"))
{
prefix = "minu_";
}
else if (String::BeginsWith(upperInput, "/"))
{
prefix = "divd_";
}
if (!prefix.empty())
{
upperInput = prefix + std::string(upperInput.begin() + 1, upperInput.end());
}
if (entry.is_regular_file() && stem == upperInput)
{
std::filesystem::path relativePath = std::filesystem::relative(entry.path(), FileSystem::Root + "/Textures/");
std::filesystem::path pathWithoutExtension = relativePath;
pathWithoutExtension = pathWithoutExtension.parent_path(); // Remove the file name
pathWithoutExtension /= relativePath.stem(); // Add the file name without extension
Logger::Log("Map importer found matching material: " + pathWithoutExtension.string(), "map importer", VERBOSE);
const std::string& foundMaterialPath = std::regex_replace(pathWithoutExtension.string(), backslash_pattern, "/");
m_WadToMaterialMap[path] = foundMaterialPath;
return foundMaterialPath;
}
}
Logger::Log("Map importer failed to find material: " + path, "map importer", VERBOSE);
return std::string();
}