Trigger physics update

This commit is contained in:
Antoine Pilote
2021-06-26 13:13:52 -04:00
parent c7dc3cc476
commit 8f4c5f8b08
32 changed files with 431 additions and 128 deletions

View File

@@ -0,0 +1,29 @@
import "Scripts/ScriptableEntity" for ScriptableEntity
import "Scripts/Engine" for Engine
import "Scripts/Scene" for Scene, Trigger
import "Scripts/Math" for Vector3
import "Scripts/Input" for Input
import "Scripts/Physics" for Physics, CollisionResult
class TriggerScript is ScriptableEntity {
construct new() {
}
init() {
Engine.Log("Hello, I'm a trigger")
}
update(ts) {
}
fixedUpdate(ts) {
var trigger = this.GetComponent("Trigger")
Engine.Log("Current overlap: %(trigger.GetOverlappingBodyCount())")
}
exit() {
}
}