mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-09 20:08:57 +03:00
29 lines
608 B
Plaintext
29 lines
608 B
Plaintext
import "Scripts/ScriptableEntity" for ScriptableEntity
|
|
import "Scripts/Engine" for Engine
|
|
import "Scripts/Scene" for Scene, Trigger
|
|
import "Scripts/Math" for Vector3
|
|
import "Scripts/Input" for Input
|
|
import "Scripts/Physics" for Physics, CollisionResult
|
|
|
|
class TriggerScript is ScriptableEntity {
|
|
construct new() {
|
|
|
|
}
|
|
|
|
init() {
|
|
Engine.Log("Hello, I'm a trigger")
|
|
}
|
|
|
|
update(ts) {
|
|
|
|
}
|
|
fixedUpdate(ts) {
|
|
var trigger = this.GetComponent("Trigger")
|
|
|
|
Engine.Log("Current overlap: %(trigger.GetOverlappingBodyCount())")
|
|
}
|
|
|
|
exit() {
|
|
|
|
}
|
|
} |