Now using alpha blending for gizmo

This commit is contained in:
antopilo
2025-03-23 00:06:25 -04:00
parent 9252264154
commit 8d41c47a93

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@@ -109,6 +109,6 @@ PSOutput main(PSInput input)
float4 sampleValue = textures[sourceTextureID].Sample(mySampler, input.UV);
float4 sampleValue2 = textures[source2TextureID].Sample(mySampler, input.UV);
output.oColor0 = sampleValue + sampleValue2;
output.oColor0 = lerp(sampleValue, sampleValue2, 1.0 - sampleValue.a);
return output;
}