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https://github.com/antopilo/Nuake.git
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Added particle system
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@@ -3,6 +3,7 @@
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#include "src/Scene/Systems/PhysicsSystem.h"
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#include "src/Scene/Systems/TransformSystem.h"
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#include "src/Scene/Systems/QuakeMapBuilder.h"
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#include "src/Scene/Systems/ParticleSystem.h"
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#include "src/Rendering/SceneRenderer.h"
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#include "Scene.h"
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@@ -45,6 +46,7 @@ namespace Nuake {
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m_Systems.push_back(CreateRef<ScriptingSystem>(this));
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m_Systems.push_back(CreateRef<TransformSystem>(this));
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m_Systems.push_back(CreateRef<PhysicsSystem>(this));
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m_Systems.push_back(CreateRef<ParticleSystem>(this));
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m_SceneRenderer = new SceneRenderer();
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m_SceneRenderer->Init();
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37
Nuake/src/Scene/Systems/ParticleSystem.cpp
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37
Nuake/src/Scene/Systems/ParticleSystem.cpp
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@@ -0,0 +1,37 @@
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#include "ParticleSystem.h"
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#include "src/Scene/Scene.h"
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#include "src/Scene/Components/QuakeMap.h"
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namespace Nuake
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{
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ParticleSystem::ParticleSystem(Scene* scene)
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{
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m_Scene = scene;
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}
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bool ParticleSystem::Init()
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{
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return true;
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}
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void ParticleSystem::Update(Timestep ts)
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{
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}
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void ParticleSystem::FixedUpdate(Timestep ts)
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{
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}
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void ParticleSystem::EditorUpdate()
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{
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}
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void ParticleSystem::Exit()
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{
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}
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}
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19
Nuake/src/Scene/Systems/ParticleSystem.h
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19
Nuake/src/Scene/Systems/ParticleSystem.h
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@@ -0,0 +1,19 @@
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#pragma once
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#include <src/Scene/Systems/System.h>
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namespace Nuake
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{
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class ParticleSystem : public System
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{
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public:
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ParticleSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void EditorUpdate() override;
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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private:
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};
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}
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