Compilation fix

This commit is contained in:
Antoine Pilote
2023-07-16 14:12:01 -04:00
parent be5fef89cd
commit 752f9ac8f8

View File

@@ -196,14 +196,14 @@ int main(int argc, char* argv[])
float nearZ = 0.1f;
float farZ = 1000.0f;
gizmoDrawer.GetLineShader().SetUniformTex("u_Depth", depthTexture.get(), 3);
gizmoDrawer.GetLineShader().SetUniformVec2("u_Resolution", depthTexture->GetSize());
//gizmoDrawer.GetLineShader().SetUniformTex("u_Depth", depthTexture.get(), 3);
//gizmoDrawer.GetLineShader().SetUniformVec2("u_Resolution", depthTexture->GetSize());
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glDepthRange(0.1f, 1000.0f);
if (editor.ShouldDrawAxis())
{
gizmoDrawer.DrawAxis(currentScene);
//gizmoDrawer.DrawAxis(currentScene);
}
if (editor.ShouldDrawCollision())