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Fixed wad converter
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@@ -351,7 +351,7 @@ namespace Nuake
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ConvertedTextures = std::vector<ConvertedTexture>();
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auto pathSplits = String::Split(std::string(wadPath.begin(), wadPath.end() - 4), '\\');
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auto pathSplits = String::Split(std::string(wadPath.begin(), wadPath.end() - 4), '/');
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WadName = pathSplits[std::size(pathSplits) - 1];
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TargetDirectory = "/textures/" + WadName + "/";
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