Fixed wad converter

This commit is contained in:
Antoine Pilote
2023-09-28 00:53:40 -04:00
parent 6bc1984bf6
commit 739fd97e35

View File

@@ -351,7 +351,7 @@ namespace Nuake
ConvertedTextures = std::vector<ConvertedTexture>();
auto pathSplits = String::Split(std::string(wadPath.begin(), wadPath.end() - 4), '\\');
auto pathSplits = String::Split(std::string(wadPath.begin(), wadPath.end() - 4), '/');
WadName = pathSplits[std::size(pathSplits) - 1];
TargetDirectory = "/textures/" + WadName + "/";