Added some serialization and added shader functionallity

This commit is contained in:
Antoine Pilote
2023-03-05 20:09:57 -05:00
parent b1edeb387f
commit 69a2013a0f
6 changed files with 14 additions and 3 deletions

View File

@@ -42,7 +42,8 @@ public:
ImGuiHelper::DrawVec3("Rotation", &eulerDegrees);
Vector3 eulerAnglesDelta = Vector3(glm::radians(eulerDegrees.x), glm::radians(eulerDegrees.y), glm::radians(eulerDegrees.z));
if (eulerAngles != eulerAnglesDelta)
float delta = glm::length(eulerAngles - eulerAnglesDelta);
if (delta > 0.f)
{
Quat rotation = QuatFromEuler(eulerAnglesDelta.x, eulerAnglesDelta.y, eulerAnglesDelta.z);
//component.SetLocalRotation(rotation);