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Added some serialization and added shader functionallity
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@@ -42,7 +42,8 @@ public:
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ImGuiHelper::DrawVec3("Rotation", &eulerDegrees);
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Vector3 eulerAnglesDelta = Vector3(glm::radians(eulerDegrees.x), glm::radians(eulerDegrees.y), glm::radians(eulerDegrees.z));
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if (eulerAngles != eulerAnglesDelta)
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float delta = glm::length(eulerAngles - eulerAnglesDelta);
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if (delta > 0.f)
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{
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Quat rotation = QuatFromEuler(eulerAnglesDelta.x, eulerAnglesDelta.y, eulerAnglesDelta.z);
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//component.SetLocalRotation(rotation);
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