Files
Nuake/Editor/src/ComponentsPanel/TransformPanel.h
2023-03-05 20:09:57 -05:00

84 lines
3.3 KiB
C++

#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/TransformComponent.h>
#include <src/Core/Maths.h>
class TransformPanel : ComponentPanel {
public:
TransformPanel() {}
void Draw(Nuake::Entity entity) override
{
using namespace Nuake;
Nuake::TransformComponent& component = entity.GetComponent<Nuake::TransformComponent>();
BeginComponentTable(TRANSFORM, Nuake::TransformComponent);
{
{
ImGui::Text("Translation");
ImGui::TableNextColumn();
Vector3 position = component.GetLocalPosition();
ImGuiHelper::DrawVec3("Translation", &position);
if (position != component.GetLocalPosition())
component.SetLocalPosition(position);
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalPosition(Vector3(0, 0, 0));
ImGui::PopStyleColor();
}
ImGui::TableNextColumn();
{
ImGui::Text("Rotation");
ImGui::TableNextColumn();
Vector3 eulerAngles = glm::eulerAngles(component.GetLocalRotation());
Vector3 eulerDegrees = Vector3(glm::degrees(eulerAngles.x), glm::degrees(eulerAngles.y), glm::degrees(eulerAngles.z));
ImGuiHelper::DrawVec3("Rotation", &eulerDegrees);
Vector3 eulerAnglesDelta = Vector3(glm::radians(eulerDegrees.x), glm::radians(eulerDegrees.y), glm::radians(eulerDegrees.z));
float delta = glm::length(eulerAngles - eulerAnglesDelta);
if (delta > 0.f)
{
Quat rotation = QuatFromEuler(eulerAnglesDelta.x, eulerAnglesDelta.y, eulerAnglesDelta.z);
//component.SetLocalRotation(rotation);
}
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation";
if (ImGui::Button(resetLabel.c_str()))
{
component.SetLocalRotation(Quat(1, 0, 0, 0));
}
ImGui::PopStyleColor();
}
ImGui::TableNextColumn();
{
ImGui::Text("Scale");
ImGui::TableNextColumn();
Vector3 localScale = component.GetLocalScale();
ImGuiHelper::DrawVec3("Scale", &localScale);
if (localScale != component.GetLocalScale())
component.SetLocalScale(localScale);
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalScale(Vector3(1, 1, 1));
ImGui::PopStyleColor();
}
}
EndComponentTable();
}
};