added material editing in mesh panel. Renamed mesh component to model component.

This commit is contained in:
a.pilote
2022-07-17 14:15:11 -04:00
parent dbec248d8a
commit 5fb1e376c2
13 changed files with 298 additions and 28 deletions

View File

@@ -0,0 +1,12 @@
#pragma once
#include <src/Core/Core.h>
#include <src/Rendering/Textures/Material.h>
class MaterialEditor
{
public:
MaterialEditor() = default;
~MaterialEditor() = default;
void Draw(Ref<Nuake::Material> material);
};