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added material editing in mesh panel. Renamed mesh component to model component.
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12
Editor/src/ComponentsPanel/MaterialEditor.h
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12
Editor/src/ComponentsPanel/MaterialEditor.h
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#pragma once
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#include <src/Core/Core.h>
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#include <src/Rendering/Textures/Material.h>
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class MaterialEditor
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{
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public:
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MaterialEditor() = default;
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~MaterialEditor() = default;
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void Draw(Ref<Nuake::Material> material);
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};
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