added material editing in mesh panel. Renamed mesh component to model component.

This commit is contained in:
a.pilote
2022-07-17 14:15:11 -04:00
parent dbec248d8a
commit 5fb1e376c2
13 changed files with 298 additions and 28 deletions

View File

@@ -0,0 +1,249 @@
#include "MaterialEditor.h"
#include <imgui/imgui.h>
#include <src/Resource/FontAwesome5.h>
#include <src/Vendors/imgui/imgui_internal.h>
#include "../Misc/InterfaceFonts.h"
void MaterialEditor::Draw(Ref<Nuake::Material> material)
{
using namespace Nuake;
std::string materialTitle = material->Path;
{
UIFont boldfont = UIFont(Fonts::SubTitle);
ImGui::Text(material->Path.c_str());
}
ImGui::SameLine();
{
UIFont boldfont = UIFont(Fonts::Icons);
if (ImGui::Button(ICON_FA_SAVE))
{
std::string fileData = material->Serialize().dump(4);
FileSystem::BeginWriteFile(FileSystem::Root + material->Path);
FileSystem::WriteLine(fileData);
FileSystem::EndWriteFile();
}
}
bool flagsHeaderOpened;
{
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 8.f));
flagsHeaderOpened = ImGui::CollapsingHeader(" FLAGS", ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleVar(2);
}
if (flagsHeaderOpened)
{
ImGui::BeginTable("##Flags", 3, ImGuiTableFlags_BordersInner);
{
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
ImGui::Text("Unlit");
ImGui::TableNextColumn();
bool unlit = material->data.u_Unlit == 1;
ImGui::Checkbox("Unlit", &unlit);
material->data.u_Unlit = (int)unlit;
}
ImGui::EndTable();
}
const auto TexturePanelHeight = 100;
const ImVec2 TexturePanelSize = ImVec2(0, TexturePanelHeight);
bool AlbedoOpened;
{
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 8.f));
AlbedoOpened = ImGui::CollapsingHeader("Albedo", ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleVar(2);
}
if (AlbedoOpened)
{
ImGui::BeginChild("##albedo", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasAlbedo())
{
textureID = material->m_Albedo->GetID();
}
else
{
textureID = TextureManager::Get()->GetTexture("default")->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image1"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetAlbedo(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Albedo = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::ColorEdit3("Color", &material->data.m_AlbedoColor.r);
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Normal", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##normal", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasNormal())
{
textureID = material->m_Normal->GetID();
}
else
{
textureID = TextureManager::Get()->GetTexture("default")->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image3"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetNormal(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Normal = nullptr;
}
ImGui::EndPopup();
}
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("AO", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##ao", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasAO())
{
textureID = material->m_AO->GetID();
}
else
{
textureID = TextureManager::Get()->GetTexture("default")->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image2"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("Image files (*.png) | *.png | Image files (*.jpg) | *.jpg");
if (texture != "")
{
material->SetAO(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_AO = nullptr;
}
ImGui::EndPopup();
}
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Metalness", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##metalness", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasMetalness())
{
textureID = material->m_Metalness->GetID();
}
else
{
textureID = TextureManager::Get()->GetTexture("default")->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image4"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetMetalness(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Metalness = nullptr;
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::DragFloat("Value##4", &material->data.u_MetalnessValue, 0.01f, 0.0f, 1.0f);
}
ImGui::EndChild();
}
if (ImGui::CollapsingHeader("Roughness", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::BeginChild("##roughness", TexturePanelSize, true);
{
uint32_t textureID = 0;
if (material->HasRoughness())
{
textureID = material->m_Roughness->GetID();
}
else
{
textureID = TextureManager::Get()->GetTexture("default")->GetID();
}
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image5"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
material->SetRoughness(TextureManager::Get()->GetTexture(texture));
}
}
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::MenuItem("Clear Texture"))
{
material->m_Roughness = nullptr;
}
ImGui::EndPopup();
}
}
ImGui::EndChild();
}
}

View File

@@ -0,0 +1,12 @@
#pragma once
#include <src/Core/Core.h>
#include <src/Rendering/Textures/Material.h>
class MaterialEditor
{
public:
MaterialEditor() = default;
~MaterialEditor() = default;
void Draw(Ref<Nuake::Material> material);
};

View File

@@ -4,7 +4,7 @@
#include "ModelResourceInspector.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/MeshComponent.h>
#include <src/Scene/Components/ModelComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Core/String.h>
@@ -21,13 +21,14 @@ public:
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::MeshComponent>())
using namespace Nuake;
if (!entity.HasComponent<ModelComponent>())
return;
Nuake::MeshComponent& component = entity.GetComponent<Nuake::MeshComponent>();
BeginComponentTable(MESH, Nuake::MeshComponent);
ModelComponent& component = entity.GetComponent<ModelComponent>();
BeginComponentTable(MESH, ModelComponent);
{
ImGui::Text("Mesh");
ImGui::Text("Model");
ImGui::TableNextColumn();
std::string label = std::to_string(component.ModelResource->ID);

View File

@@ -1,5 +1,6 @@
#include "ModelResourceInspector.h"
#include <imgui/imgui.h>
#include "MaterialEditor.h"
ModelResourceInspector::ModelResourceInspector(Ref<Nuake::Model> model)
{
@@ -8,16 +9,23 @@ ModelResourceInspector::ModelResourceInspector(Ref<Nuake::Model> model)
void ModelResourceInspector::Draw()
{
ImGui::BeginChild("modelInspector",ImVec2(0,0), true);
ImGui::BeginChild("modelInspector", ImVec2(0, 0), true);
{
for (uint32_t i = 0; i < std::size(_model->GetMeshes()); i++)
{
std::string headerLabel = "Mesh " + std::to_string(i);
if (ImGui::CollapsingHeader(headerLabel.c_str()))
{
std::string childId = "materialEditor" + std::to_string(i);
ImGui::BeginChild(childId.c_str(), ImVec2(0, 0), false);
{
MaterialEditor editor;
editor.Draw(_model->GetMeshes().at(i)->GetMaterial());
}
ImGui::EndChild();
}
}
}
ImGui::EndChild();
}

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@@ -1196,10 +1196,10 @@ namespace Nuake {
auto ent = Engine::GetCurrentScene()->CreateEntity("Trenchbroom map");
ent.AddComponent<QuakeMapComponent>();
}
if (ImGui::MenuItem("Mesh"))
if (ImGui::MenuItem("Model"))
{
auto ent = Engine::GetCurrentScene()->CreateEntity("Mesh");
ent.AddComponent<MeshComponent>();
auto ent = Engine::GetCurrentScene()->CreateEntity("Model");
ent.AddComponent<ModelComponent>();
}
ImGui::EndMenu();
}

View File

@@ -360,7 +360,7 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
MenuItemComponent("Wren Script", Nuake::WrenScriptComponent);
MenuItemComponent("Camera", Nuake::CameraComponent);
MenuItemComponent("Light", Nuake::LightComponent);
MenuItemComponent("Mesh", Nuake::MeshComponent);
MenuItemComponent("Model", Nuake::ModelComponent);
MenuItemComponent("Rigid body", Nuake::RigidBodyComponent);
MenuItemComponent("Box collider", Nuake::BoxColliderComponent);
MenuItemComponent("Sphere collider", Nuake::SphereColliderComponent);

View File

@@ -123,7 +123,7 @@ namespace Nuake {
RenderCommand::Disable(RendererEnum::FACE_CULL);
glCullFace(GL_BACK);
auto meshView = scene.m_Registry.view<TransformComponent, MeshComponent>();
auto meshView = scene.m_Registry.view<TransformComponent, ModelComponent>();
auto quakeView = scene.m_Registry.view<TransformComponent, BSPBrushComponent>();
auto view = scene.m_Registry.view<TransformComponent, LightComponent>();
for (auto l : view)
@@ -142,7 +142,7 @@ namespace Nuake {
shader->SetUniformMat4f("u_LightTransform", light.mViewProjections[i]);
for (auto e : meshView)
{
auto [transform, mesh] = meshView.get<TransformComponent, MeshComponent>(e);
auto [transform, mesh] = meshView.get<TransformComponent, ModelComponent>(e);
if (mesh.ModelResource != nullptr)
{
for (auto& m : mesh.ModelResource->GetMeshes())
@@ -181,10 +181,10 @@ namespace Nuake {
gBufferShader->SetUniformMat4f("u_Projection", mProjection);
gBufferShader->SetUniformMat4f("u_View", mView);
auto view = scene.m_Registry.view<TransformComponent, MeshComponent, ParentComponent>();
auto view = scene.m_Registry.view<TransformComponent, ModelComponent, ParentComponent>();
for (auto e : view)
{
auto [transform, mesh, parent] = view.get<TransformComponent, MeshComponent, ParentComponent>(e);
auto [transform, mesh, parent] = view.get<TransformComponent, ModelComponent, ParentComponent>(e);
if (mesh.ModelResource)
{

View File

@@ -6,7 +6,7 @@
#include "TransformComponent.h"
#include "LightComponent.h"
#include "CameraComponent.h"
#include "MeshComponent.h"
#include "ModelComponent.h"
#include "QuakeMap.h"
#include "RigidbodyComponent.h"
#include "SphereCollider.h"

View File

@@ -1,5 +1,5 @@
#include "src/Resource/ModelLoader.h"
#include "MeshComponent.h"
#include "ModelComponent.h"
#include "src/Rendering/Mesh/Mesh.h"
#include "src/Rendering/Textures/TextureManager.h"
#include "src/Rendering/Textures/Material.h"
@@ -7,12 +7,12 @@
#include <src/Rendering/Textures/MaterialManager.h>
namespace Nuake {
MeshComponent::MeshComponent()
ModelComponent::ModelComponent()
{
}
void MeshComponent::LoadModel()
void ModelComponent::LoadModel()
{
auto loader = ModelLoader();
this->ModelResource = loader.LoadModel(ModelPath);

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@@ -8,12 +8,12 @@
namespace Nuake
{
struct MeshComponent
struct ModelComponent
{
Ref<Model> ModelResource;
std::string ModelPath;
MeshComponent();
ModelComponent();
void LoadModel();

View File

@@ -9,8 +9,8 @@
#include "../Components/WrenScriptComponent.h"
#include "../Components/CharacterControllerComponent.h"
#include "src/Scene/Components/Components.h"
#include <src/Scene/Components/BoxCollider.h>
#include <src/Scene/Components/MeshComponent.h>
//#include <src/Scene/Components/BoxCollider.h>
#include "src/Scene/Components/BSPBrushComponent.h"
@@ -47,8 +47,8 @@ namespace Nuake
if (HasComponent<BoxColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
if (HasComponent<MeshComponent>())
SERIALIZE_OBJECT_REF_LBL("MeshComponent", GetComponent<MeshComponent>());
if (HasComponent<ModelComponent>())
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
if (HasComponent<BSPBrushComponent>())
SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>());
END_SERIALIZE();
@@ -63,7 +63,7 @@ namespace Nuake
DESERIALIZE_COMPONENT(CameraComponent);
DESERIALIZE_COMPONENT(QuakeMapComponent);
DESERIALIZE_COMPONENT(LightComponent);
DESERIALIZE_COMPONENT(MeshComponent);
DESERIALIZE_COMPONENT(ModelComponent);
DESERIALIZE_COMPONENT(WrenScriptComponent);
DESERIALIZE_COMPONENT(CharacterControllerComponent);
//DESERIALIZE_COMPONENT(BSPBrushComponent);

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@@ -320,7 +320,7 @@ namespace Nuake {
CopyComponent<ParentComponent>(sceneCopy->m_Registry, this->m_Registry);
CopyComponent<TransformComponent>(sceneCopy->m_Registry, this->m_Registry);
CopyComponent<LightComponent>(sceneCopy->m_Registry, this->m_Registry);
CopyComponent<MeshComponent>(sceneCopy->m_Registry, this->m_Registry);
CopyComponent<ModelComponent>(sceneCopy->m_Registry, this->m_Registry);
CopyComponent<CameraComponent>(sceneCopy->m_Registry, this->m_Registry);
return sceneCopy;

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@@ -23,7 +23,7 @@ extern "C" {
#include "src/Resource/FGD/FGDClass.h"
#include "src/Scene/Components/WrenScriptComponent.h"
#include "src/Scene/Components/PrefabComponent.h"
#include "src/Scene/Components/MeshComponent.h"
#include "src/Scene/Components/ModelComponent.h"
#include <vector>
#include <map>
@@ -609,7 +609,7 @@ namespace Nuake {
//bsp.Meshes.push_back(mesh);
}
MeshComponent& modelComponent = brushEntity.AddComponent<MeshComponent>();
ModelComponent& modelComponent = brushEntity.AddComponent<ModelComponent>();
modelComponent.ModelResource = model;
}