mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Turn "Unit" label into "mUnit" label, to allow for compiling on other compilers aside from MSVC
This commit is contained in:
@@ -38,45 +38,45 @@ namespace Nuake
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{
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case PropType::HEIGHT:
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{
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style.Height.Unit = (Layout::Unit)(s.second.type);
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style.Height.mUnit = (Layout::Unit)(s.second.type);
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float value = s.second.value.Number;
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style.Height.Value = value;
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}
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break;
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case PropType::MIN_HEIGHT:
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style.MinHeight.Unit = (Layout::Unit)s.second.type;
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style.MinHeight.mUnit = (Layout::Unit)s.second.type;
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style.MinHeight.Value = s.second.value.Number;
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break;
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case PropType::MAX_HEIGHT:
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style.MaxHeight.Unit = (Layout::Unit)s.second.type;
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style.MaxHeight.mUnit = (Layout::Unit)s.second.type;
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style.MaxHeight.Value = s.second.value.Number;
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break;
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case PropType::WIDTH:
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style.Width.Unit = (Layout::Unit)s.second.type;
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style.Width.mUnit = (Layout::Unit)s.second.type;
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style.Width.Value = s.second.value.Number;
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break;
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case PropType::MIN_WIDTH:
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style.MinWidth.Unit = (Layout::Unit)s.second.type;
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style.MinWidth.mUnit = (Layout::Unit)s.second.type;
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style.MinWidth.Value = s.second.value.Number;
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break;
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case PropType::MAX_WIDTH:
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style.MaxWidth.Unit = (Layout::Unit)s.second.type;
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style.MaxWidth.mUnit = (Layout::Unit)s.second.type;
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style.MaxWidth.Value = s.second.value.Number;
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break;
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case PropType::MARGIN_RIGHT:
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style.Margin.Right.Unit = (Layout::Unit)s.second.type;
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style.Margin.Right.mUnit = (Layout::Unit)s.second.type;
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style.Margin.Right.Value = s.second.value.Number;
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break;
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case PropType::MARGIN_LEFT:
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style.Margin.Left.Unit = (Layout::Unit)s.second.type;
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style.Margin.Left.mUnit = (Layout::Unit)s.second.type;
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style.Margin.Left.Value = s.second.value.Number;
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break;
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case PropType::MARGIN_TOP:
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style.Margin.Top.Unit = (Layout::Unit)s.second.type;
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style.Margin.Top.mUnit = (Layout::Unit)s.second.type;
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style.Margin.Top.Value = s.second.value.Number;
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break;
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case PropType::MARGIN_BOTTOM:
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style.Margin.Bottom.Unit = (Layout::Unit)s.second.type;
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style.Margin.Bottom.mUnit = (Layout::Unit)s.second.type;
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style.Margin.Bottom.Value = s.second.value.Number;
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break;
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case PropType::JUSTIFY_CONTENT:
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@@ -101,19 +101,19 @@ namespace Nuake
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style.PositionType = (Layout::PositionType)s.second.value.Enum;
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break;
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case PropType::LEFT:
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style.Position.Left.Unit = (Layout::Unit)s.second.type;
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style.Position.Left.mUnit = (Layout::Unit)s.second.type;
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style.Position.Left.Value = s.second.value.Number;
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break;
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case PropType::RIGHT:
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style.Position.Right.Unit = (Layout::Unit)s.second.type;
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style.Position.Right.mUnit = (Layout::Unit)s.second.type;
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style.Position.Right.Value = s.second.value.Number;
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break;
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case PropType::TOP:
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style.Position.Top.Unit = (Layout::Unit)s.second.type;
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style.Position.Top.mUnit = (Layout::Unit)s.second.type;
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style.Position.Top.Value = s.second.value.Number;
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break;
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case PropType::BOTTOM:
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style.Position.Bottom.Unit = (Layout::Unit)s.second.type;
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style.Position.Bottom.mUnit = (Layout::Unit)s.second.type;
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style.Position.Bottom.Value = s.second.value.Number;
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break;
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case PropType::BACKGROUND_COLOR:
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@@ -74,7 +74,7 @@ namespace Nuake
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if (IsHover)
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style = this->HoverStyle;
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switch (style.Width.Unit)
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switch (style.Width.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetWidth(YogaNode, style.Width.Value);
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@@ -86,7 +86,7 @@ namespace Nuake
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YGNodeStyleSetWidthAuto(YogaNode);
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break;
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}
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switch (style.Height.Unit)
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switch (style.Height.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetHeight(YogaNode, style.Height.Value);
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@@ -99,7 +99,7 @@ namespace Nuake
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break;
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}
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switch (style.Margin.Left.Unit)
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switch (style.Margin.Left.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetMargin(YogaNode, YGEdgeLeft, style.Margin.Left.Value);
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@@ -112,7 +112,7 @@ namespace Nuake
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break;
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}
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switch (style.Margin.Right.Unit)
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switch (style.Margin.Right.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetMargin(YogaNode, YGEdgeRight, style.Margin.Right.Value);
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@@ -125,7 +125,7 @@ namespace Nuake
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break;
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}
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switch (style.Margin.Top.Unit)
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switch (style.Margin.Top.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetMargin(YogaNode, YGEdgeTop, style.Margin.Top.Value);
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@@ -138,7 +138,7 @@ namespace Nuake
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break;
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}
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switch (style.Margin.Bottom.Unit)
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switch (style.Margin.Bottom.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetMargin(YogaNode, YGEdgeBottom, style.Margin.Bottom.Value);
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@@ -150,7 +150,7 @@ namespace Nuake
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YGNodeStyleSetMarginAuto(YogaNode, YGEdgeTop);
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break;
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}
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switch (style.Padding.Left.Unit)
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switch (style.Padding.Left.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetPadding(YogaNode, YGEdgeLeft, style.Padding.Left.Value);
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@@ -160,7 +160,7 @@ namespace Nuake
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break;
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}
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switch (style.Padding.Right.Unit)
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switch (style.Padding.Right.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetPadding(YogaNode, YGEdgeRight, style.Padding.Right.Value);
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@@ -170,7 +170,7 @@ namespace Nuake
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break;
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}
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switch (style.Padding.Top.Unit)
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switch (style.Padding.Top.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetPadding(YogaNode, YGEdgeTop, style.Padding.Top.Value);
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@@ -180,7 +180,7 @@ namespace Nuake
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break;
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}
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switch (style.Padding.Bottom.Unit)
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switch (style.Padding.Bottom.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetPadding(YogaNode, YGEdgeBottom, style.Padding.Bottom.Value);
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@@ -189,28 +189,28 @@ namespace Nuake
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YGNodeStyleSetPaddingPercent(YogaNode, YGEdgeBottom, style.Padding.Bottom.Value);
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break;
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}
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switch (style.Border.Left.Unit)
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switch (style.Border.Left.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetBorder(YogaNode, YGEdgeLeft, style.Border.Left.Value);
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break;
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}
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switch (style.Border.Right.Unit)
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switch (style.Border.Right.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetBorder(YogaNode, YGEdgeRight, style.Border.Right.Value);
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break;
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}
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switch (style.Border.Top.Unit)
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switch (style.Border.Top.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetBorder(YogaNode, YGEdgeTop, style.Border.Top.Value);
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break;
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}
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switch (style.Border.Bottom.Unit)
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switch (style.Border.Bottom.mUnit)
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{
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case Layout::Unit::PIXEL:
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YGNodeStyleSetBorder(YogaNode, YGEdgeBottom, style.Border.Bottom.Value);
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@@ -49,7 +49,7 @@ namespace Nuake
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struct LayoutUnit
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{
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float Value = 0.0f;
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Unit Unit = Unit::PIXEL;
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Unit mUnit = Unit::PIXEL;
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};
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struct LayoutVec4
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