Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h

Changed backslashes to slashes, for unix-compatibility
This commit is contained in:
Filip Homolka
2021-09-20 23:11:15 +02:00
parent 519d9165e1
commit 41cac85899
7 changed files with 15 additions and 15 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include <glm\ext\vector_float4.hpp>
#include <glm\ext\vector_float3.hpp>
#include <glm\ext\matrix_transform.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <src/Vendors/glm/ext/vector_float2.hpp>
#include <src/Vendors/glm/ext/matrix_float4x4.hpp>

View File

@@ -1,11 +1,11 @@
#include "Camera.h"
#include "src/Core/Maths.h"
#include "../Core/Input.h"
#include <glm\ext\vector_float3.hpp>
#include <glm\ext\matrix_clip_space.hpp>
#include <glm\ext\matrix_float4x4.hpp>
#include <glm\ext\matrix_transform.hpp>
#include <GLFW\glfw3.h>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <GLFW/glfw3.h>
namespace Nuake

View File

@@ -1,5 +1,5 @@
#pragma once
#include <glm\ext\matrix_float4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <string>
#include "BaseComponent.h"

View File

@@ -1,13 +1,13 @@
#pragma once
#include <glm\ext\vector_float3.hpp>
#include <glm\ext\vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float2.hpp>
#include "TransformComponent.h"
#include "../Rendering/Camera.h"
#include "src/Rendering/Buffers/Framebuffer.h"
#include "BaseComponent.h"
#include "../Resource/Serializable.h"
#include <glm\ext\matrix_clip_space.hpp>
#include <glm/ext/matrix_clip_space.hpp>
namespace Nuake
{

View File

@@ -1,5 +1,5 @@
#pragma once
#include <glm\ext\matrix_float4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <vector>
#include "src/Rendering/Mesh/Mesh.h"
#include "src/Resource/Serializable.h"

View File

@@ -1,6 +1,6 @@
#pragma once
#include <string>
#include <glm\ext\matrix_float4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include "../Scene.h"
#include "../Components/BaseComponent.h"
#include "../Resource/Serializable.h"

View File

@@ -1,6 +1,6 @@
#pragma once
#include <string>
#include <glm\ext\vector_float3.hpp>
#include <glm/ext/vector_float3.hpp>
#include <imgui/imgui.h>
#include <imgui/imgui_stdlib.h>
#include <imgui/imgui_internal.h>