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Maths.h
Camera.cpp Components.h LightComponent.h MeshComponent.h Entity.h ImGuiHelper.h Changed backslashes to slashes, for unix-compatibility
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@@ -1,7 +1,7 @@
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#pragma once
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#include <glm\ext\vector_float4.hpp>
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#include <glm\ext\vector_float3.hpp>
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#include <glm\ext\matrix_transform.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <src/Vendors/glm/ext/vector_float2.hpp>
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#include <src/Vendors/glm/ext/matrix_float4x4.hpp>
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@@ -1,11 +1,11 @@
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#include "Camera.h"
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#include "src/Core/Maths.h"
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#include "../Core/Input.h"
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#include <glm\ext\vector_float3.hpp>
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#include <glm\ext\matrix_clip_space.hpp>
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#include <glm\ext\matrix_float4x4.hpp>
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#include <glm\ext\matrix_transform.hpp>
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#include <GLFW\glfw3.h>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <GLFW/glfw3.h>
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namespace Nuake
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@@ -1,5 +1,5 @@
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#pragma once
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#include <glm\ext\matrix_float4x4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <string>
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#include "BaseComponent.h"
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@@ -1,13 +1,13 @@
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#pragma once
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#include <glm\ext\vector_float3.hpp>
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#include <glm\ext\vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include "TransformComponent.h"
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#include "../Rendering/Camera.h"
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#include "src/Rendering/Buffers/Framebuffer.h"
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#include "BaseComponent.h"
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#include "../Resource/Serializable.h"
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#include <glm\ext\matrix_clip_space.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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namespace Nuake
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{
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@@ -1,5 +1,5 @@
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#pragma once
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#include <glm\ext\matrix_float4x4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <vector>
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#include "src/Rendering/Mesh/Mesh.h"
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#include "src/Resource/Serializable.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#include <string>
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#include <glm\ext\matrix_float4x4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include "../Scene.h"
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#include "../Components/BaseComponent.h"
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#include "../Resource/Serializable.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#include <string>
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#include <glm\ext\vector_float3.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <imgui/imgui.h>
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#include <imgui/imgui_stdlib.h>
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#include <imgui/imgui_internal.h>
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