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Changed default volumetric strength to 1.0
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@@ -12,7 +12,7 @@ namespace Nuake {
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uint32_t mStepCount = 50;
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float mRenderRatio = 0.75f;
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float mFogAmount = 0.4f;
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float mFogExponant = 4.0f;
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float mFogExponant = 1.0f;
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Vector2 mSize;
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Texture* mDepth;
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