mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Fixed default material with invalid texture
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@@ -82,14 +82,17 @@ namespace Nuake
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m_LightsUniformBuffer = CreateRef<UniformBuffer>(128);
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Ref<Material> material = MaterialManager::Get()->GetMaterial("default");
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Ref<Material> defaultMaterial = CreateRef<Material>(Vector3{1, 1, 1});
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defaultMaterial->SetName("white");
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MaterialManager::Get()->RegisterMaterial(defaultMaterial);
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CubeMesh = CreateRef<Mesh>();
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CubeMesh->AddSurface(CubeVertices, CubeIndices);
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CubeMesh->SetMaterial(material);
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CubeMesh->SetMaterial(defaultMaterial);
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QuadMesh = CreateRef<Mesh>();
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QuadMesh->AddSurface(QuadVertices, { 0, 1, 2, 3, 4, 5 });
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QuadMesh->SetMaterial(material);
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QuadMesh->SetMaterial(defaultMaterial);
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}
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void Renderer::LoadShaders()
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@@ -329,6 +329,7 @@ namespace Nuake
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if (!visibility.Visible)
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continue;
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Vector3 oldColor = Renderer::QuadMesh->GetMaterial()->data.m_AlbedoColor;
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auto initialTransform = transform.GetGlobalTransform();
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for (auto& p : emitterComponent.Emitter.Particles)
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{
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@@ -342,11 +343,14 @@ namespace Nuake
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// Scale
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particleTransform = glm::scale(particleTransform, transform.GetGlobalScale());
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Renderer::QuadMesh->GetMaterial()->data.u_HasAlbedo = 0;
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Renderer::QuadMesh->GetMaterial()->data.m_AlbedoColor = p.Color;
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Renderer::SubmitMesh(Renderer::QuadMesh, particleTransform, (uint32_t)e);
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}
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}
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Renderer::Flush(gBufferShader, false);
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Renderer::Flush(gBufferShader, false);
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Renderer::QuadMesh->GetMaterial()->data.m_AlbedoColor = oldColor;
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}
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}
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}
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@@ -68,9 +68,7 @@ namespace Nuake
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data.m_AlbedoColor = Vector3{ albedoColor.r, albedoColor.g, albedoColor.b };
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m_Name = "New material";
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m_Albedo = m_DefaultAlbedo;
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m_Name = "default";
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}
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Material::~Material() {}
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@@ -11,8 +11,6 @@ namespace Nuake
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class MaterialManager
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{
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private:
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const std::string DEFAULT_MATERIAL = "resources/Textures/default/Default.png";
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static Ref<MaterialManager> s_Instance;
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std::map<std::string, Ref<Material>> m_Materials;
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@@ -24,6 +22,7 @@ namespace Nuake
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public:
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const std::string DEFAULT_MATERIAL = "resources/Textures/default/Default.png";
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std::string CurrentlyBoundedMaterial = "";
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MaterialManager();
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@@ -5,6 +5,8 @@
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#include "src/Core/Maths.h"
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#include "src/Core/Timestep.h"
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#include "src/Rendering/Textures/Material.h"
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#include <random>
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namespace Nuake
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