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Removed debug logging
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@@ -96,8 +96,6 @@ void VkSceneRenderer::PrepareScenes(const std::vector<Ref<Scene>>& scenes, Rende
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.Far = camera->Far,
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};
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Vector3 pos = cameraView.View[3];
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std::string msg = std::string("Pos X:") + std::to_string(pos.x) + " Y:" + std::to_string(pos.y) + " Z:" + std::to_string(pos.z);
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Logger::Log(msg, "camera", VERBOSE);
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gpu.AddCamera(camera->ID, std::move(cameraView));
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auto view = scene->m_Registry.view<TransformComponent, CameraComponent>();
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